mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 17:38:26 +00:00
NULL to nullptr
This commit is contained in:
+20
-20
@@ -38,7 +38,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
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if (itemnum == 0)
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return 0;
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uint32 x = 0;
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ItemInst *cur = NULL;
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ItemInst *cur = nullptr;
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int i;
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if(where_to_check & invWhereWorn) {
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@@ -201,7 +201,7 @@ bool Client::CheckLoreConflict(const Item_Struct* item) {
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void Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, uint16 to_slot) {
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const Item_Struct* item = database.GetItem(item_id);
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if (item == NULL) {
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if (item == nullptr) {
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Message(0, "No such item: %i", item_id);
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return;
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} else {
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@@ -340,7 +340,7 @@ void Client::DropItem(int16 slot_id)
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list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
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database.SaveCursor(CharacterID(), s, e);
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} else
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database.SaveInventory(CharacterID(), NULL, slot_id);
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database.SaveInventory(CharacterID(), nullptr, slot_id);
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// Package as zone object
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Object* object = new Object(this, inst);
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@@ -467,7 +467,7 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
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bool isDeleted = m_inv.DeleteItem(slot_id, quantity);
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const ItemInst* inst=NULL;
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const ItemInst* inst=nullptr;
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if (slot_id==SLOT_CURSOR) {
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list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
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if(update_db)
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@@ -569,7 +569,7 @@ void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootI
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// solar: our bag went into slot_id, now let's pack the contents in
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for(int i = 0; i < 10; i++)
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{
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if(bag_item_data[i] == NULL)
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if(bag_item_data[i] == nullptr)
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continue;
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const ItemInst *bagitem = database.CreateItem(bag_item_data[i]->item_id, bag_item_data[i]->charges, bag_item_data[i]->aug1, bag_item_data[i]->aug2, bag_item_data[i]->aug3, bag_item_data[i]->aug4, bag_item_data[i]->aug5);
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interior_slot = Inventory::CalcSlotId(slot_id, i);
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@@ -1032,7 +1032,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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if(!banker || distance > USE_NPC_RANGE2)
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{
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char *hacked_string = NULL;
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char *hacked_string = nullptr;
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MakeAnyLenString(&hacked_string, "Player tried to make use of a banker(items) but %s is non-existant or too far away (%u units).",
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banker ? banker->GetName() : "UNKNOWN NPC", distance);
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database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
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@@ -1142,7 +1142,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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}
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// Step 3: Check for interaction with World Container (tradeskills)
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if(m_tradeskill_object != NULL) {
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if(m_tradeskill_object != nullptr) {
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if (src_slot_id>=4000 && src_slot_id<=4009) {
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// Picking up item from world container
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ItemInst* inst = m_tradeskill_object->PopItem(Inventory::CalcBagIdx(src_slot_id));
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@@ -1161,7 +1161,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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ItemInst* world_inst = m_tradeskill_object->PopItem(world_idx);
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// Case 1: No item in container, unidirectional "Put"
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if (world_inst == NULL) {
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if (world_inst == nullptr) {
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m_tradeskill_object->PutItem(world_idx, src_inst);
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m_inv.DeleteItem(src_slot_id);
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}
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@@ -1277,7 +1277,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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if (src_inst->GetCharges() < 1)
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{
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mlog(INVENTORY__SLOTS, "Dest (%d) now has %d charges, source (%d) was entirely consumed. (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, usedcharges);
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database.SaveInventory(CharacterID(),NULL,src_slot_id);
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database.SaveInventory(CharacterID(),nullptr,src_slot_id);
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m_inv.DeleteItem(src_slot_id);
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} else {
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mlog(INVENTORY__SLOTS, "Dest (%d) now has %d charges, source (%d) has %d (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, src_inst->GetCharges(), usedcharges);
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@@ -1748,7 +1748,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
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if(inst) {
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if(CheckLoreConflict(inst->GetItem())) {
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mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, NULL, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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@@ -1762,7 +1762,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
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if(inst) {
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if(CheckLoreConflict(inst->GetItem())) {
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mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, NULL, 9999);
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database.SaveInventory(character_id, nullptr, 9999);
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}
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else {
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m_inv.PutItem(9999, *inst);
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@@ -1776,7 +1776,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
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if(inst) {
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if(CheckLoreConflict(inst->GetItem())) {
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mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, NULL, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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@@ -1791,7 +1791,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
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if(inst) {
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if(CheckLoreConflict(inst->GetItem())) {
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mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, NULL, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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@@ -1806,7 +1806,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
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if(inst) {
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if(CheckLoreConflict(inst->GetItem())) {
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mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
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database.SaveInventory(character_id, NULL, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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}
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else {
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m_inv.PutItem(slot_id, *inst);
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@@ -1830,7 +1830,7 @@ void Client::MoveSlotNotAllowed(bool client_update) {
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int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
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mlog(INVENTORY__ERROR, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
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PutItemInInventory(free_slot_id, *inst, client_update);
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database.SaveInventory(character_id, NULL, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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safe_delete(inst);
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}
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}
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@@ -1843,7 +1843,7 @@ void Client::MoveSlotNotAllowed(bool client_update) {
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int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
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mlog(INVENTORY__ERROR, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
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PutItemInInventory(free_slot_id, *inst, (GetClientVersion() >= EQClientSoF) ? client_update : false);
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database.SaveInventory(character_id, NULL, slot_id);
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database.SaveInventory(character_id, nullptr, slot_id);
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safe_delete(inst);
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}
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@@ -1967,8 +1967,8 @@ void Client::SendItemPacket(int16 slot_id, const ItemInst* inst, ItemPacketType
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string packet = inst->Serialize(slot_id);
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EmuOpcode opcode = OP_Unknown;
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EQApplicationPacket* outapp = NULL;
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ItemPacket_Struct* itempacket = NULL;
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EQApplicationPacket* outapp = nullptr;
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ItemPacket_Struct* itempacket = nullptr;
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// Construct packet
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opcode = (packet_type==ItemPacketViewLink) ? OP_ItemLinkResponse : OP_ItemPacket;
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@@ -1992,8 +1992,8 @@ EQApplicationPacket* Client::ReturnItemPacket(int16 slot_id, const ItemInst* ins
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string packet = inst->Serialize(slot_id);
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EmuOpcode opcode = OP_Unknown;
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EQApplicationPacket* outapp = NULL;
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BulkItemPacket_Struct* itempacket = NULL;
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EQApplicationPacket* outapp = nullptr;
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BulkItemPacket_Struct* itempacket = nullptr;
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// Construct packet
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opcode = OP_ItemPacket;
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