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NULL to nullptr
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+2
-2
@@ -49,9 +49,9 @@ public:
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Mob *GetTop(Mob *center);
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// gets any on the list
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Mob *GetRandom();
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// get closest mob or NULL if list empty
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// get closest mob or nullptr if list empty
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Mob *GetClosest(Mob *hater);
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// gets top mob or NULL if hate list empty
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// gets top mob or nullptr if hate list empty
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Mob *GetDamageTop(Mob *hater);
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// used to check if mob is on hatelist
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bool IsOnHateList(Mob *);
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