NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+46 -46
View File
@@ -26,49 +26,49 @@
/*
CREATE TABLE guilds (
id MEDIUMINT UNSIGNED NOT NULL,
name VARCHAR(32) NOT NULL,
leader int NOT NULL,
minstatus SMALLINT NOT NULL,
tribute INT UNSIGNED NOT NULL,
motd TEXT NOT NULL DEFAULT '',
id MEDIUMINT UNSIGNED NOT nullptr,
name VARCHAR(32) NOT nullptr,
leader int NOT nullptr,
minstatus SMALLINT NOT nullptr,
tribute INT UNSIGNED NOT nullptr,
motd TEXT NOT nullptr DEFAULT '',
PRIMARY KEY(id),
UNIQUE KEY(name),
UNIQUE KEY(leader)
);
CREATE TABLE guild_ranks (
guild_id MEDIUMINT UNSIGNED NOT NULL,
rank TINYINT UNSIGNED NOT NULL,
title VARCHAR(128) NOT NULL,
can_hear TINYINT UNSIGNED NOT NULL,
can_speak TINYINT UNSIGNED NOT NULL,
can_invite TINYINT UNSIGNED NOT NULL,
can_remove TINYINT UNSIGNED NOT NULL,
can_promote TINYINT UNSIGNED NOT NULL,
can_demote TINYINT UNSIGNED NOT NULL,
can_motd TINYINT UNSIGNED NOT NULL,
can_warpeace TINYINT UNSIGNED NOT NULL,
guild_id MEDIUMINT UNSIGNED NOT nullptr,
rank TINYINT UNSIGNED NOT nullptr,
title VARCHAR(128) NOT nullptr,
can_hear TINYINT UNSIGNED NOT nullptr,
can_speak TINYINT UNSIGNED NOT nullptr,
can_invite TINYINT UNSIGNED NOT nullptr,
can_remove TINYINT UNSIGNED NOT nullptr,
can_promote TINYINT UNSIGNED NOT nullptr,
can_demote TINYINT UNSIGNED NOT nullptr,
can_motd TINYINT UNSIGNED NOT nullptr,
can_warpeace TINYINT UNSIGNED NOT nullptr,
PRIMARY KEY(guild_id,rank)
);
# guild1 < guild2 by definition.
CREATE TABLE guild_relations (
guild1 MEDIUMINT UNSIGNED NOT NULL,
guild2 MEDIUMINT UNSIGNED NOT NULL,
relation TINYINT NOT NULL,
guild1 MEDIUMINT UNSIGNED NOT nullptr,
guild2 MEDIUMINT UNSIGNED NOT nullptr,
relation TINYINT NOT nullptr,
PRIMARY KEY(guild1, guild1)
);
CREATE TABLE guild_members (
char_id INT NOT NULL,
guild_id MEDIUMINT UNSIGNED NOT NULL,
rank TINYINT UNSIGNED NOT NULL,
tribute_enable TINYINT UNSIGNED NOT NULL DEFAULT 0,
total_tribute INT UNSIGNED NOT NULL DEFAULT 0,
last_tribute INT UNSIGNED NOT NULL DEFAULT 0,
banker TINYINT UNSIGNED NOT NULL DEFAULT 0,
public_note TEXT NOT NULL DEFAULT '',
char_id INT NOT nullptr,
guild_id MEDIUMINT UNSIGNED NOT nullptr,
rank TINYINT UNSIGNED NOT nullptr,
tribute_enable TINYINT UNSIGNED NOT nullptr DEFAULT 0,
total_tribute INT UNSIGNED NOT nullptr DEFAULT 0,
last_tribute INT UNSIGNED NOT nullptr DEFAULT 0,
banker TINYINT UNSIGNED NOT nullptr DEFAULT 0,
public_note TEXT NOT nullptr DEFAULT '',
PRIMARY KEY(char_id)
);
@@ -166,7 +166,7 @@ uint8 *ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char *prefix_na
vector<CharGuildInfo *> members;
if(!GetEntireGuild(guild_id, members))
return(NULL);
return(nullptr);
//figure out the actual packet length.
uint32 fixed_length = sizeof(Internal_GuildMembers_Struct) + members.size()*sizeof(Internal_GuildMemberEntry_Struct);
@@ -357,14 +357,14 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
Client *c = entity_list.GetClientByCharID(s->char_id);
if(c != NULL) {
if(c != nullptr) {
//this reloads the char's guild info from the database and sends appearance updates
c->RefreshGuildInfo();
}
//it would be nice if we had the packet to send just a one-person update
if(s->guild_id == GUILD_NONE) {
if(c != NULL)
if(c != nullptr)
c->SendGuildMembers(); //only need to update this player's list (trying to clear it)
} else {
entity_list.SendGuildMembers(s->guild_id); //even send GUILD_NONE (empty)
@@ -372,7 +372,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
if(s->old_guild_id != 0 && s->old_guild_id != GUILD_NONE && s->old_guild_id != s->guild_id)
entity_list.SendGuildMembers(s->old_guild_id);
else if(c != NULL && s->guild_id != GUILD_NONE) {
else if(c != nullptr && s->guild_id != GUILD_NONE) {
//char is in zone, and has changed into a new guild, send MOTD.
c->SendGuildMOTD();
}
@@ -403,7 +403,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
strn0cpy(gsrs->MemberName, sgrus->MemberName, sizeof(gsrs->MemberName));
gsrs->Banker = sgrus->Banker;
entity_list.QueueClientsGuild(NULL, outapp, false, sgrus->GuildID);
entity_list.QueueClientsGuild(nullptr, outapp, false, sgrus->GuildID);
safe_delete(outapp);
}
@@ -449,7 +449,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
gmus->InstanceID = 0; // I don't think we care what Instance they are in, for the Guild Management Window.
gmus->LastSeen = sgmus->LastSeen;
entity_list.QueueClientsGuild(NULL, outapp, false, sgmus->GuildID);
entity_list.QueueClientsGuild(nullptr, outapp, false, sgmus->GuildID);
safe_delete(outapp);
}
@@ -473,7 +473,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct*)outapp->pBuffer;
char Name[64];
gmus->LastSeen = time(NULL);
gmus->LastSeen = time(nullptr);
gmus->InstanceID = 0;
gmus->GuildID = c->GuildID();
for (int i=0;i<Count;i++)
@@ -526,7 +526,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
gts->Toggle = Toggle;
gts->TimePosted = TimePosted;
gts->Name[0] = 0;
entity_list.QueueClientsGuild(NULL, outapp, false, GuildID);
entity_list.QueueClientsGuild(nullptr, outapp, false, GuildID);
safe_delete(outapp);
break;
}
@@ -850,7 +850,7 @@ bool GuildBankManager::IsAreaFull(uint32 GuildID, uint16 Area)
if(Iterator == Banks.end())
return true;
GuildBankItem* BankArea = NULL;
GuildBankItem* BankArea = nullptr;
int AreaSize = 0;
@@ -885,7 +885,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
return false;
}
GuildBankItem* BankArea = NULL;
GuildBankItem* BankArea = nullptr;
int AreaSize = 0;
@@ -1131,21 +1131,21 @@ ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID,
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return NULL;
return nullptr;
GuildBankItem* BankArea = NULL;
GuildBankItem* BankArea = nullptr;
ItemInst* inst = NULL;
ItemInst* inst = nullptr;
if(Area == GuildBankDepositArea)
{
if((SlotID > (GUILD_BANK_DEPOSIT_AREA_SIZE - 1)))
return NULL;
return nullptr;
inst = database.CreateItem((*Iterator)->Items.DepositArea[SlotID].ItemID);
if(!inst)
return NULL;
return nullptr;
BankArea = &(*Iterator)->Items.DepositArea[0];
}
@@ -1153,12 +1153,12 @@ ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID,
{
if((SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1)))
return NULL;
return nullptr;
inst = database.CreateItem((*Iterator)->Items.MainArea[SlotID].ItemID);
if(!inst)
return NULL;
return nullptr;
BankArea = &(*Iterator)->Items.MainArea[0];
}
@@ -1220,7 +1220,7 @@ bool GuildBankManager::DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, ui
char* query = 0;
GuildBankItem* BankArea = NULL;
GuildBankItem* BankArea = nullptr;
if(Area == GuildBankMainArea)
{