mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 07:38:36 +00:00
NULL to nullptr
This commit is contained in:
+46
-46
@@ -26,49 +26,49 @@
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/*
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CREATE TABLE guilds (
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id MEDIUMINT UNSIGNED NOT NULL,
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name VARCHAR(32) NOT NULL,
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leader int NOT NULL,
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minstatus SMALLINT NOT NULL,
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tribute INT UNSIGNED NOT NULL,
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motd TEXT NOT NULL DEFAULT '',
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id MEDIUMINT UNSIGNED NOT nullptr,
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name VARCHAR(32) NOT nullptr,
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leader int NOT nullptr,
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minstatus SMALLINT NOT nullptr,
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tribute INT UNSIGNED NOT nullptr,
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motd TEXT NOT nullptr DEFAULT '',
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PRIMARY KEY(id),
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UNIQUE KEY(name),
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UNIQUE KEY(leader)
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);
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CREATE TABLE guild_ranks (
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guild_id MEDIUMINT UNSIGNED NOT NULL,
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rank TINYINT UNSIGNED NOT NULL,
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title VARCHAR(128) NOT NULL,
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can_hear TINYINT UNSIGNED NOT NULL,
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can_speak TINYINT UNSIGNED NOT NULL,
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can_invite TINYINT UNSIGNED NOT NULL,
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can_remove TINYINT UNSIGNED NOT NULL,
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can_promote TINYINT UNSIGNED NOT NULL,
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can_demote TINYINT UNSIGNED NOT NULL,
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can_motd TINYINT UNSIGNED NOT NULL,
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can_warpeace TINYINT UNSIGNED NOT NULL,
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guild_id MEDIUMINT UNSIGNED NOT nullptr,
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rank TINYINT UNSIGNED NOT nullptr,
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title VARCHAR(128) NOT nullptr,
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can_hear TINYINT UNSIGNED NOT nullptr,
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can_speak TINYINT UNSIGNED NOT nullptr,
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can_invite TINYINT UNSIGNED NOT nullptr,
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can_remove TINYINT UNSIGNED NOT nullptr,
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can_promote TINYINT UNSIGNED NOT nullptr,
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can_demote TINYINT UNSIGNED NOT nullptr,
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can_motd TINYINT UNSIGNED NOT nullptr,
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can_warpeace TINYINT UNSIGNED NOT nullptr,
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PRIMARY KEY(guild_id,rank)
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);
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# guild1 < guild2 by definition.
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CREATE TABLE guild_relations (
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guild1 MEDIUMINT UNSIGNED NOT NULL,
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guild2 MEDIUMINT UNSIGNED NOT NULL,
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relation TINYINT NOT NULL,
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guild1 MEDIUMINT UNSIGNED NOT nullptr,
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guild2 MEDIUMINT UNSIGNED NOT nullptr,
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relation TINYINT NOT nullptr,
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PRIMARY KEY(guild1, guild1)
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);
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CREATE TABLE guild_members (
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char_id INT NOT NULL,
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guild_id MEDIUMINT UNSIGNED NOT NULL,
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rank TINYINT UNSIGNED NOT NULL,
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tribute_enable TINYINT UNSIGNED NOT NULL DEFAULT 0,
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total_tribute INT UNSIGNED NOT NULL DEFAULT 0,
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last_tribute INT UNSIGNED NOT NULL DEFAULT 0,
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banker TINYINT UNSIGNED NOT NULL DEFAULT 0,
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public_note TEXT NOT NULL DEFAULT '',
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char_id INT NOT nullptr,
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guild_id MEDIUMINT UNSIGNED NOT nullptr,
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rank TINYINT UNSIGNED NOT nullptr,
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tribute_enable TINYINT UNSIGNED NOT nullptr DEFAULT 0,
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total_tribute INT UNSIGNED NOT nullptr DEFAULT 0,
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last_tribute INT UNSIGNED NOT nullptr DEFAULT 0,
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banker TINYINT UNSIGNED NOT nullptr DEFAULT 0,
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public_note TEXT NOT nullptr DEFAULT '',
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PRIMARY KEY(char_id)
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);
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@@ -166,7 +166,7 @@ uint8 *ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char *prefix_na
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vector<CharGuildInfo *> members;
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if(!GetEntireGuild(guild_id, members))
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return(NULL);
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return(nullptr);
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//figure out the actual packet length.
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uint32 fixed_length = sizeof(Internal_GuildMembers_Struct) + members.size()*sizeof(Internal_GuildMemberEntry_Struct);
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@@ -357,14 +357,14 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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Client *c = entity_list.GetClientByCharID(s->char_id);
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if(c != NULL) {
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if(c != nullptr) {
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//this reloads the char's guild info from the database and sends appearance updates
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c->RefreshGuildInfo();
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}
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//it would be nice if we had the packet to send just a one-person update
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if(s->guild_id == GUILD_NONE) {
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if(c != NULL)
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if(c != nullptr)
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c->SendGuildMembers(); //only need to update this player's list (trying to clear it)
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} else {
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entity_list.SendGuildMembers(s->guild_id); //even send GUILD_NONE (empty)
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@@ -372,7 +372,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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if(s->old_guild_id != 0 && s->old_guild_id != GUILD_NONE && s->old_guild_id != s->guild_id)
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entity_list.SendGuildMembers(s->old_guild_id);
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else if(c != NULL && s->guild_id != GUILD_NONE) {
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else if(c != nullptr && s->guild_id != GUILD_NONE) {
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//char is in zone, and has changed into a new guild, send MOTD.
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c->SendGuildMOTD();
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}
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@@ -403,7 +403,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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strn0cpy(gsrs->MemberName, sgrus->MemberName, sizeof(gsrs->MemberName));
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gsrs->Banker = sgrus->Banker;
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entity_list.QueueClientsGuild(NULL, outapp, false, sgrus->GuildID);
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entity_list.QueueClientsGuild(nullptr, outapp, false, sgrus->GuildID);
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safe_delete(outapp);
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}
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@@ -449,7 +449,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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gmus->InstanceID = 0; // I don't think we care what Instance they are in, for the Guild Management Window.
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gmus->LastSeen = sgmus->LastSeen;
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entity_list.QueueClientsGuild(NULL, outapp, false, sgmus->GuildID);
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entity_list.QueueClientsGuild(nullptr, outapp, false, sgmus->GuildID);
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safe_delete(outapp);
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}
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@@ -473,7 +473,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
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GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct*)outapp->pBuffer;
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char Name[64];
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gmus->LastSeen = time(NULL);
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gmus->LastSeen = time(nullptr);
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gmus->InstanceID = 0;
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gmus->GuildID = c->GuildID();
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for (int i=0;i<Count;i++)
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@@ -526,7 +526,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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gts->Toggle = Toggle;
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gts->TimePosted = TimePosted;
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gts->Name[0] = 0;
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entity_list.QueueClientsGuild(NULL, outapp, false, GuildID);
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entity_list.QueueClientsGuild(nullptr, outapp, false, GuildID);
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safe_delete(outapp);
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break;
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}
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@@ -850,7 +850,7 @@ bool GuildBankManager::IsAreaFull(uint32 GuildID, uint16 Area)
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if(Iterator == Banks.end())
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return true;
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GuildBankItem* BankArea = NULL;
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GuildBankItem* BankArea = nullptr;
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int AreaSize = 0;
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@@ -885,7 +885,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
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return false;
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}
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GuildBankItem* BankArea = NULL;
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GuildBankItem* BankArea = nullptr;
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int AreaSize = 0;
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@@ -1131,21 +1131,21 @@ ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID,
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std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
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if(Iterator == Banks.end())
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return NULL;
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return nullptr;
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GuildBankItem* BankArea = NULL;
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GuildBankItem* BankArea = nullptr;
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ItemInst* inst = NULL;
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ItemInst* inst = nullptr;
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if(Area == GuildBankDepositArea)
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{
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if((SlotID > (GUILD_BANK_DEPOSIT_AREA_SIZE - 1)))
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return NULL;
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return nullptr;
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inst = database.CreateItem((*Iterator)->Items.DepositArea[SlotID].ItemID);
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if(!inst)
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return NULL;
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return nullptr;
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BankArea = &(*Iterator)->Items.DepositArea[0];
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}
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@@ -1153,12 +1153,12 @@ ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID,
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{
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if((SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1)))
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return NULL;
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return nullptr;
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inst = database.CreateItem((*Iterator)->Items.MainArea[SlotID].ItemID);
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if(!inst)
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return NULL;
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return nullptr;
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BankArea = &(*Iterator)->Items.MainArea[0];
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}
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@@ -1220,7 +1220,7 @@ bool GuildBankManager::DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, ui
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char* query = 0;
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GuildBankItem* BankArea = NULL;
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GuildBankItem* BankArea = nullptr;
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if(Area == GuildBankMainArea)
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{
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