mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 12:18:27 +00:00
NULL to nullptr
This commit is contained in:
+26
-26
@@ -56,27 +56,27 @@ very low chance of dropping.
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Schema:
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CREATE TABLE forage (
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id int(11) NOT NULL auto_increment,
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zoneid int(4) NOT NULL default '0',
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Itemid int(11) NOT NULL default '0',
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level smallint(6) NOT NULL default '0',
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chance smallint(6) NOT NULL default '0',
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id int(11) NOT nullptr auto_increment,
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zoneid int(4) NOT nullptr default '0',
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Itemid int(11) NOT nullptr default '0',
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level smallint(6) NOT nullptr default '0',
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chance smallint(6) NOT nullptr default '0',
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PRIMARY KEY (id)
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) TYPE=MyISAM;
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old table upgrade:
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alter table forage add chance smallint(6) NOT NULL default '0';
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alter table forage add chance smallint(6) NOT nullptr default '0';
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update forage set chance=100;
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CREATE TABLE fishing (
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id int(11) NOT NULL auto_increment,
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zoneid int(4) NOT NULL default '0',
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Itemid int(11) NOT NULL default '0',
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skill_level smallint(6) NOT NULL default '0',
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chance smallint(6) NOT NULL default '0',
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npc_id int NOT NULL default 0,
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npc_chance int NOT NULL default 0,
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id int(11) NOT nullptr auto_increment,
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zoneid int(4) NOT nullptr default '0',
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Itemid int(11) NOT nullptr default '0',
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skill_level smallint(6) NOT nullptr default '0',
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chance smallint(6) NOT nullptr default '0',
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npc_id int NOT nullptr default 0,
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npc_chance int NOT nullptr default 0,
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PRIMARY KEY (id)
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) TYPE=MyISAM;
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@@ -208,7 +208,7 @@ bool Client::CanFish() {
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//make sure we still have a fishing pole on:
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const ItemInst* Pole = m_inv[SLOT_PRIMARY];
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int32 bslot = m_inv.HasItemByUse(ItemTypeFishingBait, 1, invWhereWorn|invWherePersonal);
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const ItemInst* Bait = NULL;
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const ItemInst* Bait = nullptr;
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if(bslot != SLOT_INVALID)
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Bait = m_inv.GetItem(bslot);
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@@ -225,7 +225,7 @@ bool Client::CanFish() {
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return false;
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}
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if(zone->zonemap!=NULL && zone->watermap != NULL && RuleB(Watermap, CheckForWaterWhenFishing)) {
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if(zone->zonemap!=nullptr && zone->watermap != nullptr && RuleB(Watermap, CheckForWaterWhenFishing)) {
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float RodX, RodY, RodZ;
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// Tweak Rod and LineLength if required
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const float RodLength = RuleR(Watermap, FishingRodLength);
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@@ -246,7 +246,7 @@ bool Client::CanFish() {
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dest.z = z_pos+10;
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NodeRef n = zone->zonemap->SeekNode( zone->zonemap->GetRoot(), dest.x, dest.y);
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if(n != NODE_NONE) {
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RodZ = zone->zonemap->FindBestZ(n, dest, NULL, NULL) - 1;
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RodZ = zone->zonemap->FindBestZ(n, dest, nullptr, nullptr) - 1;
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bool in_lava = zone->watermap->InLava(RodX, RodY, RodZ);
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bool in_water = zone->watermap->InWater(RodX, RodY, RodZ) || zone->watermap->InVWater(RodX, RodY, RodZ);
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//Message(0, "Rod is at %4.3f, %4.3f, %4.3f, InWater says %d, InLava says %d", RodX, RodY, RodZ, in_water, in_lava);
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@@ -298,7 +298,7 @@ void Client::GoFish()
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//make sure we still have a fishing pole on:
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int32 bslot = m_inv.HasItemByUse(ItemTypeFishingBait, 1, invWhereWorn|invWherePersonal);
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const ItemInst* Bait = NULL;
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const ItemInst* Bait = nullptr;
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if(bslot != SLOT_INVALID)
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Bait = m_inv.GetItem(bslot);
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@@ -325,8 +325,8 @@ void Client::GoFish()
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if(npc_chance > 0 && npc_id) {
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if(npc_chance < MakeRandomInt(0, 99)) {
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const NPCType* tmp = database.GetNPCType(npc_id);
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if(tmp != NULL) {
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NPC* npc = new NPC(tmp, NULL, GetX()+3, GetY(), GetZ(), GetHeading(), FlyMode3);
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if(tmp != nullptr) {
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NPC* npc = new NPC(tmp, nullptr, GetX()+3, GetY(), GetZ(), GetHeading(), FlyMode3);
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npc->AddLootTable();
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npc->AddToHateList(this, 1, 0, false); //no help yelling
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@@ -351,7 +351,7 @@ void Client::GoFish()
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Message_StringID(MT_Skills, FISHING_SUCCESS);
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const ItemInst* inst = database.CreateItem(food_item, 1);
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if(inst != NULL) {
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if(inst != nullptr) {
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if(CheckLoreConflict(inst->GetItem()))
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{
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this->Message_StringID(0,DUP_LORE);
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@@ -366,7 +366,7 @@ void Client::GoFish()
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safe_delete(inst);
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}
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parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != NULL ? inst->GetItem()->ID : 0);
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parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
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}
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else
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{
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@@ -393,7 +393,7 @@ void Client::GoFish()
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DeleteItemInInventory(13,0,true);
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}
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if(CheckIncreaseSkill(FISHING, NULL, 5))
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if(CheckIncreaseSkill(FISHING, nullptr, 5))
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{
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if(title_manager.IsNewTradeSkillTitleAvailable(FISHING, GetRawSkill(FISHING)))
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NotifyNewTitlesAvailable();
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@@ -435,7 +435,7 @@ void Client::ForageItem(bool guarantee) {
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const Item_Struct* food_item = database.GetItem(foragedfood);
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if(!food_item) {
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LogFile->write(EQEMuLog::Error, "NULL returned from database.GetItem in ClientForageItem");
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LogFile->write(EQEMuLog::Error, "nullptr returned from database.GetItem in ClientForageItem");
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return;
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}
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@@ -460,7 +460,7 @@ void Client::ForageItem(bool guarantee) {
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Message_StringID(MT_Skills, stringid);
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const ItemInst* inst = database.CreateItem(food_item, 1);
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if(inst != NULL) {
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if(inst != nullptr) {
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// check to make sure it isn't a foraged lore item
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if(CheckLoreConflict(inst->GetItem()))
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{
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@@ -475,7 +475,7 @@ void Client::ForageItem(bool guarantee) {
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safe_delete(inst);
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}
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parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst != NULL ? inst->GetItem()->ID : 0);
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parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
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int ChanceSecondForage = aabonuses.ForageAdditionalItems + itembonuses.ForageAdditionalItems + spellbonuses.ForageAdditionalItems;
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if(!guarantee && MakeRandomInt(0,99) < ChanceSecondForage) {
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@@ -488,6 +488,6 @@ void Client::ForageItem(bool guarantee) {
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parse->EventPlayer(EVENT_FORAGE_FAILURE, this, "", 0);
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}
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CheckIncreaseSkill(FORAGE, NULL, 5);
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CheckIncreaseSkill(FORAGE, nullptr, 5);
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}
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