NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+34 -34
View File
@@ -83,7 +83,7 @@ void Entity::SetID(uint16 set_id) {
Client* Entity::CastToClient() {
if(this==0x00){
cout << "CastToClient error (NULL)" << endl;
cout << "CastToClient error (nullptr)" << endl;
DebugBreak();
return 0;
}
@@ -188,7 +188,7 @@ Beacon* Entity::CastToBeacon() {
const Client* Entity::CastToClient() const {
if(this==0x00){
cout << "CastToClient error (NULL)" << endl;
cout << "CastToClient error (nullptr)" << endl;
DebugBreak();
return 0;
}
@@ -350,7 +350,7 @@ void EntityList::TrapProcess() {
}
// Debug function -- checks to see if group_list has any NULL entries.
// Debug function -- checks to see if group_list has any nullptr entries.
// Meant to be called after each group-related function, in order
// to track down bugs.
void EntityList::CheckGroupList (const char *fname, const int fline)
@@ -359,9 +359,9 @@ void EntityList::CheckGroupList (const char *fname, const int fline)
for (it = group_list.begin(); it != group_list.end(); it++)
{
if (*it == NULL)
if (*it == nullptr)
{
LogFile->write(EQEMuLog::Error, "NULL group, %s:%i", fname, fline);
LogFile->write(EQEMuLog::Error, "nullptr group, %s:%i", fname, fline);
}
}
}
@@ -556,7 +556,7 @@ void EntityList::BeaconProcess() {
void EntityList::AddGroup(Group* group) {
if(group == NULL) //this seems to be happening somehow...
if(group == nullptr) //this seems to be happening somehow...
return;
uint32 gid = worldserver.NextGroupID();
@@ -584,7 +584,7 @@ void EntityList::AddGroup(Group* group, uint32 gid) {
}
void EntityList::AddRaid(Raid* raid) {
if(raid == NULL)
if(raid == nullptr)
return;
uint32 gid = worldserver.NextGroupID();
@@ -619,7 +619,7 @@ void EntityList::AddCorpse(Corpse* corpse, uint32 in_id) {
void EntityList::AddNPC(NPC* npc, bool SendSpawnPacket, bool dontqueue) {
npc->SetID(GetFreeID());
parse->EventNPC(EVENT_SPAWN, npc, NULL, "", 0);
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
uint16 emoteid = npc->GetEmoteID();
if(emoteid != 0)
@@ -671,7 +671,7 @@ void EntityList::AddMerc(Merc* merc, bool SendSpawnPacket, bool dontqueue) {
safe_delete(ns);
}
//parse->EventMERC(EVENT_SPAWN, merc, NULL, "", 0);
//parse->EventMERC(EVENT_SPAWN, merc, nullptr, "", 0);
}
merc_list.Insert(merc);
@@ -800,7 +800,7 @@ Object* EntityList::FindObject(uint32 object_id)
}
iterator.Advance();
}
return NULL;
return nullptr;
}
Object* EntityList::FindNearbyObject(float x, float y, float z, float radius)
@@ -830,7 +830,7 @@ Object* EntityList::FindNearbyObject(float x, float y, float z, float radius)
}
return NULL;
return nullptr;
}
@@ -1604,7 +1604,7 @@ void EntityList::QueueClientsByTarget(Mob* sender, const EQApplicationPacket* ap
if(!Target)
continue;
Mob *TargetsTarget = NULL;
Mob *TargetsTarget = nullptr;
if(Target)
TargetsTarget = Target->GetTarget();
@@ -1659,7 +1659,7 @@ void EntityList::QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* a
}
void EntityList::QueueCloseClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender, float dist, Mob* SkipThisMob, bool ackreq, eqFilterType filter) {
if (sender == NULL) {
if (sender == nullptr) {
QueueClients(sender, app, ignore_sender);
return;
}
@@ -1962,7 +1962,7 @@ Client* EntityList::GetRandomClient(float x, float y, float z, float Distance, C
}
if(ClientsInRange.size() == 0)
return NULL;
return nullptr;
return ClientsInRange[MakeRandomInt(0, ClientsInRange.size() - 1)];
}
@@ -3546,7 +3546,7 @@ void EntityList::AddHealAggro(Mob* target, Mob* caster, uint16 thedam)
LinkedListIterator<NPC*> iterator(npc_list);
iterator.Reset();
NPC *cur = NULL;
NPC *cur = nullptr;
uint16 count = 0;
while(iterator.MoreElements())
{
@@ -3573,7 +3573,7 @@ void EntityList::AddHealAggro(Mob* target, Mob* caster, uint16 thedam)
thedam = 1;
}
cur = NULL;
cur = nullptr;
iterator.Reset();
while(iterator.MoreElements())
{
@@ -3717,7 +3717,7 @@ void EntityList::ProcessMove(Client *c, float x, float y, float z) {
for(iterator.Reset(); iterator.MoreElements(); iterator.Advance()) {
NPC *d = iterator.GetData();
NPCProximity *l = d->proximity;
if(l == NULL)
if(l == nullptr)
continue;
//This is done to address the issue of this code not being reentrant
@@ -3786,7 +3786,7 @@ void EntityList::ProcessProximitySay(const char *Message, Client *c, uint8 langu
for(iterator.Reset(); iterator.MoreElements(); iterator.Advance()) {
NPC *d = iterator.GetData();
NPCProximity *l = d->proximity;
if(l == NULL || !l->say)
if(l == nullptr || !l->say)
continue;
if( c->GetX() < l->min_x || c->GetX() > l->max_x
@@ -4033,7 +4033,7 @@ void EntityList::DestroyTempPets(Mob *owner)
bool Entity::CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z, float trg_x, float trg_y, float trg_z, float perwalk)
{
if(zone->zonemap == NULL) {
if(zone->zonemap == nullptr) {
return(true);
}
VERTEX myloc;
@@ -4084,11 +4084,11 @@ void EntityList::QuestJournalledSayClose(Mob *sender, Client *QuestInitiator, fl
Corpse* EntityList::GetClosestCorpse(Mob* sender, const char* Name)
{
if(!sender)
return NULL;
return nullptr;
uint32 CurrentDistance, ClosestDistance = 4294967295u;
Corpse *CurrentCorpse, *ClosestCorpse = NULL;
Corpse *CurrentCorpse, *ClosestCorpse = nullptr;
LinkedListIterator<Corpse*> iterator(corpse_list);
@@ -4123,7 +4123,7 @@ void EntityList::ForceGroupUpdate(uint32 gid) {
iterator.Reset();
while(iterator.MoreElements()) {
if(iterator.GetData()){
Group *g = NULL;
Group *g = nullptr;
g = iterator.GetData()->GetGroup();
if(g){
if(g->GetID() == gid)
@@ -4142,7 +4142,7 @@ void EntityList::SendGroupLeave(uint32 gid, const char *name) {
while(iterator.MoreElements()) {
Client *c = iterator.GetData();
if(c){
Group *g = NULL;
Group *g = nullptr;
g = c->GetGroup();
if(g){
if(g->GetID() == gid)
@@ -4172,7 +4172,7 @@ void EntityList::SendGroupJoin(uint32 gid, const char *name) {
iterator.Reset();
while(iterator.MoreElements()) {
if(iterator.GetData()){
Group *g = NULL;
Group *g = nullptr;
g = iterator.GetData()->GetGroup();
if(g){
if(g->GetID() == gid)
@@ -4201,7 +4201,7 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
iterator.Reset();
while(iterator.MoreElements()) {
if(iterator.GetData()){
Group *g = NULL;
Group *g = nullptr;
g = iterator.GetData()->GetGroup();
if(g){
if(g->GetID() == gid)
@@ -4267,7 +4267,7 @@ uint16 EntityList::CreateDoor(const char *model, float x, float y, float z, floa
Mob* EntityList::GetTargetForMez(Mob* caster)
{
if(!caster)
return NULL;
return nullptr;
LinkedListIterator<Mob*> iterator(mob_list);
iterator.Reset();
@@ -4303,7 +4303,7 @@ Mob* EntityList::GetTargetForMez(Mob* caster)
}
iterator.Advance();
}
return NULL;
return nullptr;
}
void EntityList::SendZoneAppearance(Client *c)
@@ -4649,7 +4649,7 @@ void EntityList::UnMarkNPC(uint16 ID)
{
if(iterator.GetData())
{
Group *g = NULL;
Group *g = nullptr;
g = iterator.GetData()->GetGroup();
@@ -4982,7 +4982,7 @@ void EntityList::HideCorpses(Client *c, uint8 CurrentMode, uint8 NewMode)
return;
}
Group *g = NULL;
Group *g = nullptr;
if(NewMode == HideCorpseAllButGroup)
{
@@ -5124,10 +5124,10 @@ void EntityList::CameraEffect(uint32 duration, uint32 intensity) {
NPC* EntityList::GetClosestBanker(Mob* sender, uint32 &distance)
{
if(!sender)
return NULL;
return nullptr;
distance = 4294967295u;
NPC* nc = NULL;
NPC* nc = nullptr;
LinkedListIterator<NPC*> iterator(npc_list);
iterator.Reset();
@@ -5168,11 +5168,11 @@ Mob* EntityList::GetClosestMobByBodyType(Mob* sender, bodyType BodyType)
{
if(!sender)
return NULL;
return nullptr;
uint32 CurrentDistance, ClosestDistance = 4294967295u;
Mob *CurrentMob, *ClosestMob = NULL;
Mob *CurrentMob, *ClosestMob = nullptr;
LinkedListIterator<Mob*> iterator(mob_list);
@@ -5296,7 +5296,7 @@ Mob* EntityList::GetTargetForVirus(Mob* spreader)
}
if(TargetsInRange.size() == 0)
return NULL;
return nullptr;
return TargetsInRange[MakeRandomInt(0, TargetsInRange.size() - 1)];
}