NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+14 -14
View File
@@ -63,7 +63,7 @@ void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbo
bool engaged = from_who->IsEngaged();
if(engaged) {
Mob *top = from_who->GetHateTop();
towho->Message(0, ".. I am currently fighting with %s", top == NULL?"(NULL)":top->GetName());
towho->Message(0, ".. I am currently fighting with %s", top == nullptr?"(nullptr)":top->GetName());
}
bool check_npcs = from_who->WillAggroNPCs();
@@ -72,7 +72,7 @@ void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbo
int my_primary = from_who->GetPrimaryFaction();
Mob *own = from_who->GetOwner();
if(own != NULL)
if(own != nullptr)
my_primary = own->GetPrimaryFaction();
if(my_primary == 0) {
@@ -173,10 +173,10 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
int my_primary = GetPrimaryFaction();
int mob_primary = mob->GetPrimaryFaction();
Mob *own = GetOwner();
if(own != NULL)
if(own != nullptr)
my_primary = own->GetPrimaryFaction();
own = mob->GetOwner();
if(mob_primary > 0 && own != NULL)
if(mob_primary > 0 && own != nullptr)
mob_primary = own->GetPrimaryFaction();
if(mob_primary == 0) {
@@ -220,7 +220,7 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
if(!(
fv == FACTION_SCOWLS
||
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == NULL)
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
||
fv == FACTION_THREATENLY
)) {
@@ -335,7 +335,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
(
fv == FACTION_SCOWLS
||
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == NULL)
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
||
(
fv == FACTION_THREATENLY
@@ -368,7 +368,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
Mob* EntityList::AICheckCloseAggro(Mob* sender, float iAggroRange, float iAssistRange) {
if (!sender || !sender->IsNPC())
return(NULL);
return(nullptr);
_ZP(EntityList_AICheckCloseAggro);
#ifdef REVERSE_AGGRO
@@ -389,7 +389,7 @@ Mob* EntityList::AICheckCloseAggro(Mob* sender, float iAggroRange, float iAssist
iterator.Advance();
}
//LogFile->write(EQEMuLog::Debug, "Check aggro for %s no target.", sender->GetName());
return(NULL);
return(nullptr);
}
int EntityList::GetHatedCount(Mob *attacker, Mob *exclude) {
@@ -1026,7 +1026,7 @@ bool Mob::CheckLosFN(Mob* other) {
}
bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
if(zone->zonemap == NULL) {
if(zone->zonemap == nullptr) {
//not sure what the best return is on error
//should make this a database variable, but im lazy today
#ifdef LOS_DEFAULT_CAN_SEE
@@ -1405,20 +1405,20 @@ int32 Mob::CheckHealAggroAmount(uint16 spellid, uint32 heal_possible) {
}
void Mob::AddFeignMemory(Client* attacker) {
if(feign_memory_list.empty() && AIfeignremember_timer != NULL)
if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
AIfeignremember_timer->Start(AIfeignremember_delay);
feign_memory_list.insert(attacker->CharacterID());
}
void Mob::RemoveFromFeignMemory(Client* attacker) {
feign_memory_list.erase(attacker->CharacterID());
if(feign_memory_list.empty() && AIfeignremember_timer != NULL)
if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
AIfeignremember_timer->Disable();
if(feign_memory_list.empty())
{
minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
if(AIfeignremember_timer != NULL)
if(AIfeignremember_timer != nullptr)
AIfeignremember_timer->Disable();
}
}
@@ -1428,7 +1428,7 @@ void Mob::ClearFeignMemory() {
while (RememberedCharID != feign_memory_list.end())
{
Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);
if(remember_client != NULL) //Still in zone
if(remember_client != nullptr) //Still in zone
remember_client->RemoveXTarget(this, false);
++RememberedCharID;
}
@@ -1436,7 +1436,7 @@ void Mob::ClearFeignMemory() {
feign_memory_list.clear();
minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
if(AIfeignremember_timer != NULL)
if(AIfeignremember_timer != nullptr)
AIfeignremember_timer->Disable();
}