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https://github.com/EQEmu/Server.git
synced 2026-05-22 12:18:27 +00:00
NULL to nullptr
This commit is contained in:
+14
-14
@@ -63,7 +63,7 @@ void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbo
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bool engaged = from_who->IsEngaged();
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if(engaged) {
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Mob *top = from_who->GetHateTop();
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towho->Message(0, ".. I am currently fighting with %s", top == NULL?"(NULL)":top->GetName());
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towho->Message(0, ".. I am currently fighting with %s", top == nullptr?"(nullptr)":top->GetName());
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}
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bool check_npcs = from_who->WillAggroNPCs();
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@@ -72,7 +72,7 @@ void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbo
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int my_primary = from_who->GetPrimaryFaction();
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Mob *own = from_who->GetOwner();
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if(own != NULL)
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if(own != nullptr)
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my_primary = own->GetPrimaryFaction();
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if(my_primary == 0) {
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@@ -173,10 +173,10 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
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int my_primary = GetPrimaryFaction();
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int mob_primary = mob->GetPrimaryFaction();
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Mob *own = GetOwner();
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if(own != NULL)
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if(own != nullptr)
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my_primary = own->GetPrimaryFaction();
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own = mob->GetOwner();
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if(mob_primary > 0 && own != NULL)
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if(mob_primary > 0 && own != nullptr)
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mob_primary = own->GetPrimaryFaction();
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if(mob_primary == 0) {
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@@ -220,7 +220,7 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
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if(!(
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fv == FACTION_SCOWLS
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(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == NULL)
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(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
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fv == FACTION_THREATENLY
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)) {
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@@ -335,7 +335,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
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(
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fv == FACTION_SCOWLS
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(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == NULL)
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(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
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||
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(
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fv == FACTION_THREATENLY
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@@ -368,7 +368,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
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Mob* EntityList::AICheckCloseAggro(Mob* sender, float iAggroRange, float iAssistRange) {
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if (!sender || !sender->IsNPC())
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return(NULL);
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return(nullptr);
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_ZP(EntityList_AICheckCloseAggro);
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#ifdef REVERSE_AGGRO
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@@ -389,7 +389,7 @@ Mob* EntityList::AICheckCloseAggro(Mob* sender, float iAggroRange, float iAssist
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iterator.Advance();
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}
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//LogFile->write(EQEMuLog::Debug, "Check aggro for %s no target.", sender->GetName());
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return(NULL);
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return(nullptr);
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}
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int EntityList::GetHatedCount(Mob *attacker, Mob *exclude) {
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@@ -1026,7 +1026,7 @@ bool Mob::CheckLosFN(Mob* other) {
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}
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bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
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if(zone->zonemap == NULL) {
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if(zone->zonemap == nullptr) {
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//not sure what the best return is on error
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//should make this a database variable, but im lazy today
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#ifdef LOS_DEFAULT_CAN_SEE
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@@ -1405,20 +1405,20 @@ int32 Mob::CheckHealAggroAmount(uint16 spellid, uint32 heal_possible) {
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}
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void Mob::AddFeignMemory(Client* attacker) {
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if(feign_memory_list.empty() && AIfeignremember_timer != NULL)
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if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Start(AIfeignremember_delay);
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feign_memory_list.insert(attacker->CharacterID());
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}
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void Mob::RemoveFromFeignMemory(Client* attacker) {
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feign_memory_list.erase(attacker->CharacterID());
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if(feign_memory_list.empty() && AIfeignremember_timer != NULL)
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if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Disable();
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if(feign_memory_list.empty())
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{
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minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
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maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
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if(AIfeignremember_timer != NULL)
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if(AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Disable();
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}
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}
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@@ -1428,7 +1428,7 @@ void Mob::ClearFeignMemory() {
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while (RememberedCharID != feign_memory_list.end())
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{
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Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);
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if(remember_client != NULL) //Still in zone
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if(remember_client != nullptr) //Still in zone
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remember_client->RemoveXTarget(this, false);
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++RememberedCharID;
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}
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@@ -1436,7 +1436,7 @@ void Mob::ClearFeignMemory() {
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feign_memory_list.clear();
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minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
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maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
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if(AIfeignremember_timer != NULL)
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if(AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Disable();
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}
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