NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+34 -34
View File
@@ -43,15 +43,15 @@ Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object,
: respawn_timer(0), decay_timer(300000)
{
user = NULL;
last_user = NULL;
user = nullptr;
last_user = nullptr;
// Initialize members
m_id = id;
m_type = type;
m_icon = icon;
m_inuse = false;
m_inst = NULL;
m_inst = nullptr;
m_ground_spawn=false;
// Copy object data
memcpy(&m_data, &object, sizeof(Object_Struct));
@@ -72,14 +72,14 @@ Object::Object(const ItemInst* inst, char* name,float max_x,float min_x,float ma
: respawn_timer(respawntimer), decay_timer(300000)
{
user = NULL;
last_user = NULL;
user = nullptr;
last_user = nullptr;
m_max_x=max_x;
m_max_y=max_y;
m_min_x=min_x;
m_min_y=min_y;
m_id = 0;
m_inst = (inst) ? inst->Clone() : NULL;
m_inst = (inst) ? inst->Clone() : nullptr;
m_type = OT_DROPPEDITEM;
m_icon = 0;
m_inuse = false;
@@ -105,12 +105,12 @@ Object::Object(const ItemInst* inst, char* name,float max_x,float min_x,float ma
Object::Object(Client* client, const ItemInst* inst)
: respawn_timer(0), decay_timer(300000)
{
user = NULL;
last_user = NULL;
user = nullptr;
last_user = nullptr;
// Initialize members
m_id = 0;
m_inst = (inst) ? inst->Clone() : NULL;
m_inst = (inst) ? inst->Clone() : nullptr;
m_type = OT_DROPPEDITEM;
m_icon = 0;
m_inuse = false;
@@ -159,12 +159,12 @@ Object::Object(Client* client, const ItemInst* inst)
Object::Object(const ItemInst *inst, float x, float y, float z, float heading, uint32 decay_time)
: respawn_timer(0), decay_timer(decay_time)
{
user = NULL;
last_user = NULL;
user = nullptr;
last_user = nullptr;
// Initialize members
m_id = 0;
m_inst = (inst) ? inst->Clone() : NULL;
m_inst = (inst) ? inst->Clone() : nullptr;
m_type = OT_DROPPEDITEM;
m_icon = 0;
m_inuse = false;
@@ -215,14 +215,14 @@ Object::Object(const ItemInst *inst, float x, float y, float z, float heading, u
Object::Object(const char *model, float x, float y, float z, float heading, uint8 type, uint32 decay_time)
: respawn_timer(0), decay_timer(decay_time)
{
user = NULL;
last_user = NULL;
ItemInst* inst = NULL;
user = nullptr;
last_user = nullptr;
ItemInst* inst = nullptr;
inst = new ItemInst(ItemUseWorldContainer);
// Initialize members
m_id = 0;
m_inst = (inst) ? inst->Clone() : NULL;
m_inst = (inst) ? inst->Clone() : nullptr;
m_type = type;
m_icon = 0;
m_inuse = false;
@@ -254,8 +254,8 @@ Object::Object(const char *model, float x, float y, float z, float heading, uint
Object::~Object()
{
safe_delete(m_inst);
if(user != NULL) {
user->SetTradeskillObject(NULL);
if(user != nullptr) {
user->SetTradeskillObject(nullptr);
}
}
@@ -341,27 +341,27 @@ void Object::PutItem(uint8 index, const ItemInst* inst)
void Object::Close() {
m_inuse = false;
if(user != NULL)
if(user != nullptr)
{
last_user = user;
// put any remaining items from the world container back into the player's inventory to avoid item loss
// if they close the container without removing all items
ItemInst* container = this->m_inst;
if(container != NULL)
if(container != nullptr)
{
for (uint8 i = 0; i < MAX_ITEMS_PER_BAG; i++)
{
ItemInst* inst = container->PopItem(i);
if(inst != NULL)
if(inst != nullptr)
{
user->MoveItemToInventory(inst, true);
}
}
}
user->SetTradeskillObject(NULL);
user->SetTradeskillObject(nullptr);
}
user = NULL;
user = nullptr;
}
// Remove item from container
@@ -378,7 +378,7 @@ void Object::DeleteItem(uint8 index)
// Pop item out of container
ItemInst* Object::PopItem(uint8 index)
{
ItemInst* inst = NULL;
ItemInst* inst = nullptr;
if (m_inst && m_inst->IsType(ItemClassContainer)) {
inst = m_inst->PopItem(index);
@@ -415,7 +415,7 @@ bool Object::Process(){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
ClickObject_Struct* click_object = (ClickObject_Struct*)outapp->pBuffer;
click_object->drop_id = GetID();
entity_list.QueueClients(NULL, outapp, false);
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
// Remove object
@@ -440,7 +440,7 @@ void Object::RandomSpawn(bool send_packet) {
if(send_packet) {
EQApplicationPacket app;
CreateSpawnPacket(&app);
entity_list.QueueClients(NULL, &app, true);
entity_list.QueueClients(nullptr, &app, true);
}
}
@@ -478,14 +478,14 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
safe_delete(m_inst);
// No longer using a tradeskill object
sender->SetTradeskillObject(NULL);
user = NULL;
sender->SetTradeskillObject(nullptr);
user = nullptr;
}
// Send click to all clients (removes entity on client)
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
memcpy(outapp->pBuffer, click_object, sizeof(ClickObject_Struct));
entity_list.QueueClients(NULL, outapp, false);
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
// Remove object
@@ -499,7 +499,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
//TODO: there is prolly a better way to do this.
//if this is not the main user, send them a close and a message
if(user == NULL || user == sender)
if(user == nullptr || user == sender)
coa->open = 0x01;
else {
coa->open = 0x00;
@@ -523,7 +523,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
safe_delete(outapp);
//if the object allready had a user, we are done
if(user != NULL)
if(user != nullptr)
return(false);
// Starting to use this object
@@ -583,7 +583,7 @@ uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& ob
item_id, charges, object_name, type, icon);
// Save new record for object
if (!RunQuery(query, len_query, errbuf, NULL, NULL, &database_id)) {
if (!RunQuery(query, len_query, errbuf, nullptr, nullptr, &database_id)) {
LogFile->write(EQEMuLog::Error, "Unable to insert object: %s", errbuf);
}
else {
@@ -926,14 +926,14 @@ void Object::SetEntityVariable(const char *id, const char *m_var)
const char* Object::GetEntityVariable(const char *id)
{
if(!id)
return NULL;
return nullptr;
std::map<std::string, std::string>::iterator iter = o_EntityVariables.find(id);
if(iter != o_EntityVariables.end())
{
return iter->second.c_str();
}
return NULL;
return nullptr;
}
bool Object::EntityVariableExists(const char * id)