mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-14 03:38:33 +00:00
NULL to nullptr
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+13
-13
@@ -222,7 +222,7 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
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case SpellType_Mez: {
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if(MakeRandomInt(0, 99) < 20)
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{
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Mob * mezTar = NULL;
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Mob * mezTar = nullptr;
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mezTar = entity_list.GetTargetForMez(this);
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if(mezTar && mezTar->CanBuffStack(AIspells[i].spellid, GetLevel(), true) >= 0)
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@@ -424,7 +424,7 @@ void Mob::AI_Init() {
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AIwalking_timer = 0;
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AImovement_timer = 0;
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AItarget_check_timer = 0;
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AIfeignremember_timer = NULL;
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AIfeignremember_timer = nullptr;
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AIscanarea_timer = 0;
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minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
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maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
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@@ -944,7 +944,7 @@ void Client::AI_Process()
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bool got_one = false;
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while(RememberedCharID != feign_memory_list.end()) {
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Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);
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if(remember_client == NULL) {
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if(remember_client == nullptr) {
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//they are gone now...
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tmp = RememberedCharID;
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RememberedCharID++;
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@@ -966,7 +966,7 @@ void Client::AI_Process()
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if(IsPet())
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{
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Mob* owner = GetOwner();
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if(owner == NULL)
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if(owner == nullptr)
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return;
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float dist = DistNoRoot(*owner);
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@@ -1264,7 +1264,7 @@ void Mob::AI_Process() {
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AIwalking_timer->Start(100);
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pLastFightingDelayMoving = Timer::GetCurrentTime();
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return;
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} else if(tar != NULL) {
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} else if(tar != nullptr) {
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SetTarget(tar);
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return;
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}
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@@ -1326,7 +1326,7 @@ void Mob::AI_Process() {
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bool got_one = false;
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while(RememberedCharID != feign_memory_list.end()) {
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Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);
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if(remember_client == NULL) {
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if(remember_client == nullptr) {
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//they are gone now...
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tmp = RememberedCharID;
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RememberedCharID++;
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@@ -1378,7 +1378,7 @@ void Mob::AI_Process() {
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{
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Mob* owner = GetOwner();
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if(owner == NULL)
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if(owner == nullptr)
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break;
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//if(owner->IsClient())
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@@ -1579,7 +1579,7 @@ void NPC::AI_DoMovement() {
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//kick off event_waypoint depart
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char temp[16];
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sprintf(temp, "%d", cur_wp);
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parse->EventNPC(EVENT_WAYPOINT_DEPART, CastToNPC(), NULL, temp, 0);
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parse->EventNPC(EVENT_WAYPOINT_DEPART, CastToNPC(), nullptr, temp, 0);
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//setup our next waypoint, if we are still on our normal grid
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//remember that the quest event above could have done anything it wanted with our grid
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@@ -1609,7 +1609,7 @@ void NPC::AI_DoMovement() {
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//kick off event_waypoint arrive
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char temp[16];
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sprintf(temp, "%d", cur_wp);
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parse->EventNPC(EVENT_WAYPOINT_ARRIVE, CastToNPC(), NULL, temp, 0);
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parse->EventNPC(EVENT_WAYPOINT_ARRIVE, CastToNPC(), nullptr, temp, 0);
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// wipe feign memory since we reached our first waypoint
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if(cur_wp == 1)
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@@ -1684,7 +1684,7 @@ void NPC::AI_DoMovement() {
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ClearFeignMemory();
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moved=false;
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SetMoving(false);
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if (GetTarget() == NULL || DistNoRoot(*GetTarget()) >= 5*5 )
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if (GetTarget() == nullptr || DistNoRoot(*GetTarget()) >= 5*5 )
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{
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SetHeading(guard_heading);
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} else {
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@@ -1766,7 +1766,7 @@ void Mob::AI_Event_NoLongerEngaged() {
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if(entity_list.GetNPCByID(this->GetID()))
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{
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uint16 emoteid = CastToNPC()->GetEmoteID();
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parse->EventNPC(EVENT_COMBAT, CastToNPC(), NULL, "0", 0);
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parse->EventNPC(EVENT_COMBAT, CastToNPC(), nullptr, "0", 0);
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if(emoteid != 0)
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CastToNPC()->DoNPCEmote(LEAVECOMBAT,emoteid);
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CastToNPC()->SetCombatEvent(false);
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@@ -1873,7 +1873,7 @@ void Mob::StartEnrage()
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if (SpecAttackTimers[SPECATK_ENRAGE])
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{
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safe_delete(SpecAttackTimers[SPECATK_ENRAGE]);
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SpecAttackTimers[SPECATK_ENRAGE] = NULL;
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SpecAttackTimers[SPECATK_ENRAGE] = nullptr;
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}
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if (!SpecAttackTimers[SPECATK_ENRAGE])
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@@ -2156,7 +2156,7 @@ void NPC::CheckSignal() {
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char buf[32];
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snprintf(buf, 31, "%d", signal_id);
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buf[31] = '\0';
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parse->EventNPC(EVENT_SIGNAL, this, NULL, buf, 0);
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parse->EventNPC(EVENT_SIGNAL, this, nullptr, buf, 0);
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}
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}
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