NULL to nullptr

This commit is contained in:
Arthur Ice
2013-05-04 18:06:58 -07:00
parent e1c2657b11
commit 7560b6b0a7
216 changed files with 4151 additions and 4151 deletions
+48 -48
View File
@@ -104,7 +104,7 @@ int Client::GetAATimerID(aaID activate)
aa2 = zone->FindAA(a);
if(aa2 != NULL)
if(aa2 != nullptr)
break;
}
}
@@ -148,7 +148,7 @@ void Client::ActivateAA(aaID activate){
int AATimerID = GetAATimerID(activate);
SendAA_Struct* aa2 = NULL;
SendAA_Struct* aa2 = nullptr;
aaID aaid = activate;
uint8 activate_val = GetAA(activate);
//this wasn't taking into acct multi tiered act talents before...
@@ -163,7 +163,7 @@ void Client::ActivateAA(aaID activate){
break;
aa2 = zone->FindAA(a);
if(aa2 != NULL)
if(aa2 != nullptr)
break;
}
}
@@ -237,7 +237,7 @@ void Client::ActivateAA(aaID activate){
break;
case aaTargetCurrent:
case aaTargetCurrentGroup:
if(GetTarget() == NULL) {
if(GetTarget() == nullptr) {
Message_StringID(MT_DefaultText, AA_NO_TARGET); //You must first select a target for this ability!
p_timers.Clear(&database, AATimerID + pTimerAAStart);
return;
@@ -245,7 +245,7 @@ void Client::ActivateAA(aaID activate){
target_id = GetTarget()->GetID();
break;
case aaTargetPet:
if(GetPet() == NULL) {
if(GetPet() == nullptr) {
Message(0, "A pet is required for this skill.");
return;
}
@@ -428,7 +428,7 @@ void Client::HandleAAAction(aaID activate) {
}
case aaActionActOfValor:
if(GetTarget() != NULL) {
if(GetTarget() != nullptr) {
int curhp = GetTarget()->GetHP();
target = aaTargetCurrent;
GetTarget()->HealDamage(curhp, this);
@@ -514,7 +514,7 @@ void Client::HandleAAAction(aaID activate) {
break;
case aaTargetCurrent:
case aaTargetCurrentGroup:
if(GetTarget() == NULL) {
if(GetTarget() == nullptr) {
Message_StringID(MT_DefaultText, AA_NO_TARGET); //You must first select a target for this ability!
p_timers.Clear(&database, timer_id + pTimerAAEffectStart);
return;
@@ -522,7 +522,7 @@ void Client::HandleAAAction(aaID activate) {
target_id = GetTarget()->GetID();
break;
case aaTargetPet:
if(GetPet() == NULL) {
if(GetPet() == nullptr) {
Message(0, "A pet is required for this skill.");
return;
}
@@ -578,17 +578,17 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
pet.npc_id = record.npc_type;
NPCType *made_npc = NULL;
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(pet.npc_id);
if(npc_type == NULL) {
if(npc_type == nullptr) {
//log write
LogFile->write(EQEMuLog::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
Message(0,"Unable to find pet!");
return;
}
if(name_override != NULL) {
if(name_override != nullptr) {
//we have to make a custom NPC type for this name change
made_npc = new NPCType;
memcpy(made_npc, npc_type, sizeof(NPCType));
@@ -617,14 +617,14 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
//this is a little messy, but the only way to do it right
//it would be possible to optimize out this copy for the last pet, but oh well
NPCType *npc_dup = NULL;
if(made_npc != NULL) {
NPCType *npc_dup = nullptr;
if(made_npc != nullptr) {
npc_dup = new NPCType;
memcpy(npc_dup, made_npc, sizeof(NPCType));
}
NPC* npca = new NPC(
(npc_dup!=NULL)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
0,
GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
GetZ(), GetHeading(), FlyMode3);
@@ -645,13 +645,13 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
npca->GetSwarmInfo()->owner_id = GetID();
//give the pets somebody to "love"
if(targ != NULL){
if(targ != nullptr){
npca->AddToHateList(targ, 1000, 1000);
npca->GetSwarmInfo()->target = targ->GetID();
}
//we allocated a new NPC type object, give the NPC ownership of that memory
if(npc_dup != NULL)
if(npc_dup != nullptr)
npca->GiveNPCTypeData(npc_dup);
entity_list.AddNPC(npca, true, true);
@@ -659,7 +659,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
}
//the target of these swarm pets will take offense to being cast on...
if(targ != NULL)
if(targ != nullptr)
targ->AddToHateList(this, 1, 0);
}
@@ -671,17 +671,17 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
pet.npc_id = typesid;
NPCType *made_npc = NULL;
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(typesid);
if(npc_type == NULL) {
if(npc_type == nullptr) {
//log write
LogFile->write(EQEMuLog::Error, "Unknown npc type for swarm pet type id: %d", typesid);
Message(0,"Unable to find pet!");
return;
}
if(name_override != NULL) {
if(name_override != nullptr) {
//we have to make a custom NPC type for this name change
made_npc = new NPCType;
memcpy(made_npc, npc_type, sizeof(NPCType));
@@ -710,14 +710,14 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
//this is a little messy, but the only way to do it right
//it would be possible to optimize out this copy for the last pet, but oh well
NPCType *npc_dup = NULL;
if(made_npc != NULL) {
NPCType *npc_dup = nullptr;
if(made_npc != nullptr) {
npc_dup = new NPCType;
memcpy(npc_dup, made_npc, sizeof(NPCType));
}
NPC* npca = new NPC(
(npc_dup!=NULL)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
0,
GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
GetZ(), GetHeading(), FlyMode3);
@@ -735,13 +735,13 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
npca->GetSwarmInfo()->owner_id = GetID();
//give the pets somebody to "love"
if(targ != NULL){
if(targ != nullptr){
npca->AddToHateList(targ, 1000, 1000);
npca->GetSwarmInfo()->target = targ->GetID();
}
//we allocated a new NPC type object, give the NPC ownership of that memory
if(npc_dup != NULL)
if(npc_dup != nullptr)
npca->GiveNPCTypeData(npc_dup);
entity_list.AddNPC(npca, true, true);
@@ -751,8 +751,8 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
{
Corpse *CorpseToUse = NULL;
CorpseToUse = entity_list.GetClosestCorpse(this, NULL);
Corpse *CorpseToUse = nullptr;
CorpseToUse = entity_list.GetClosestCorpse(this, nullptr);
if(!CorpseToUse)
return;
@@ -911,7 +911,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
npca->GetSwarmInfo()->owner_id = GetID();
//give the pet somebody to "love"
if(target != NULL){
if(target != nullptr){
npca->AddToHateList(target, 100000);
npca->GetSwarmInfo()->target = target->GetID();
}
@@ -929,13 +929,13 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
}
//we allocated a new NPC type object, give the NPC ownership of that memory
if(make_npc != NULL)
if(make_npc != nullptr)
npca->GiveNPCTypeData(make_npc);
entity_list.AddNPC(npca, true, true);
//the target of these swarm pets will take offense to being cast on...
if(target != NULL)
if(target != nullptr)
target->AddToHateList(this, 1, 0);
}
@@ -1008,11 +1008,11 @@ void Client::BuyAA(AA_Action* action)
break;
mlog(AA__MESSAGE, "Could not find AA %d, trying potential parent %d", action->ability, a);
aa2 = zone->FindAA(a);
if(aa2 != NULL)
if(aa2 != nullptr)
break;
}
}
if(aa2 == NULL)
if(aa2 == nullptr)
return; //invalid ability...
if(aa2->special_category == 1 || aa2->special_category == 2)
@@ -1104,7 +1104,7 @@ void Client::SendAATimers() {
continue; //not an AA timer
//send timer
uaaout->begin = cur->GetStartTime();
uaaout->end = static_cast<uint32>(time(NULL));
uaaout->end = static_cast<uint32>(time(nullptr));
uaaout->ability = cur->GetType() - pTimerAAStart; // uuaaout->ability is really a shared timer number
QueuePacket(outapp);
}
@@ -1130,7 +1130,7 @@ void Client::SendAATable() {
void Client::SendPreviousAA(uint32 id, int seq){
uint32 value=0;
SendAA_Struct* saa2 = NULL;
SendAA_Struct* saa2 = nullptr;
if(id==0)
saa2 = zone->GetAABySequence(seq);
else
@@ -1171,9 +1171,9 @@ void Client::SendPreviousAA(uint32 id, int seq){
void Client::SendAA(uint32 id, int seq) {
uint32 value=0;
SendAA_Struct* saa2 = NULL;
SendAA_Struct* qaa = NULL;
SendAA_Struct* saa_pp = NULL;
SendAA_Struct* saa2 = nullptr;
SendAA_Struct* qaa = nullptr;
SendAA_Struct* saa_pp = nullptr;
bool IsBaseLevel = true;
bool aa_stack = false;
@@ -1318,7 +1318,7 @@ void Client::SendAA(uint32 id, int seq) {
saa->next_id=saa->sof_next_id;
//Prevent removal of previous AA from window if next AA belongs to a higher client version.
SendAA_Struct* saa_next = NULL;
SendAA_Struct* saa_next = nullptr;
saa_next = zone->FindAA(saa->sof_next_id);
if (saa_next &&
(((GetClientVersionBit() == 4) && (saa_next->clientver > 4))
@@ -1442,7 +1442,7 @@ void Zone::LoadAAs() {
totalAAs = database.CountAAs();
if(totalAAs == 0) {
LogFile->write(EQEMuLog::Error, "Failed to load AAs!");
aas = NULL;
aas = nullptr;
return;
}
aas = new SendAA_Struct *[totalAAs];
@@ -1472,7 +1472,7 @@ bool ZoneDatabase::LoadAAEffects2() {
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT aaid, slot, effectid, base1, base2 FROM aa_effects ORDER BY aaid ASC, slot ASC"), errbuf, &result)) {
int count = 0;
while((row = mysql_fetch_row(result))!= NULL) {
while((row = mysql_fetch_row(result))!= nullptr) {
int aaid = atoi(row[0]);
int slot = atoi(row[1]);
int effectid = atoi(row[2]);
@@ -1621,7 +1621,7 @@ void Client::InspectBuffs(Client* Inspector, int Rank)
if (spells[buffs[i].spellid].buffdurationformula == DF_Permanent)
Inspector->Message(0, "%s (Permanent)", spells[buffs[i].spellid].name);
else {
char *TempString = NULL;
char *TempString = nullptr;
MakeAnyLenString(&TempString, "%.1f", static_cast<float>(buffs[i].ticsremaining) / 10.0f);
Inspector->Message_StringID(0, BUFF_MINUTES_REMAINING, spells[buffs[i].spellid].name, TempString);
safe_delete_array(TempString);
@@ -1733,7 +1733,7 @@ void ZoneDatabase::FillAAEffects(SendAA_Struct* aa_struct){
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT effectid, base1, base2, slot from aa_effects where aaid=%i order by slot asc", aa_struct->id), errbuf, &result)) {
int ndx=0;
while((row = mysql_fetch_row(result))!=NULL) {
while((row = mysql_fetch_row(result))!=nullptr) {
aa_struct->abilities[ndx].skill_id=atoi(row[0]);
aa_struct->abilities[ndx].base1=atoi(row[1]);
aa_struct->abilities[ndx].base2=atoi(row[2]);
@@ -1754,7 +1754,7 @@ uint32 ZoneDatabase::CountAAs(){
MYSQL_ROW row;
int count=0;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT count(title_sid) from altadv_vars"), errbuf, &result)) {
if((row = mysql_fetch_row(result))!=NULL)
if((row = mysql_fetch_row(result))!=nullptr)
count = atoi(row[0]);
mysql_free_result(result);
} else {
@@ -1771,7 +1771,7 @@ uint32 ZoneDatabase::CountAAEffects(){
MYSQL_ROW row;
int count=0;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT count(id) from aa_effects"), errbuf, &result)) {
if((row = mysql_fetch_row(result))!=NULL){
if((row = mysql_fetch_row(result))!=nullptr){
count = atoi(row[0]);
}
mysql_free_result(result);
@@ -1798,7 +1798,7 @@ void ZoneDatabase::LoadAAs(SendAA_Struct **load){
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT skill_id from altadv_vars order by skill_id"), errbuf, &result)) {
int skill=0,ndx=0;
while((row = mysql_fetch_row(result))!=NULL) {
while((row = mysql_fetch_row(result))!=nullptr) {
skill=atoi(row[0]);
load[ndx] = GetAASkillVars(skill);
load[ndx]->seq = ndx+1;
@@ -1815,7 +1815,7 @@ void ZoneDatabase::LoadAAs(SendAA_Struct **load){
if (RunQuery(query, MakeAnyLenString(&query, "SELECT skill_id, level, cost from aa_required_level_cost order by skill_id"), errbuf, &result))
{
AALevelCost_Struct aalcs;
while((row = mysql_fetch_row(result))!=NULL)
while((row = mysql_fetch_row(result))!=nullptr)
{
aalcs.Level = atoi(row[1]);
aalcs.Cost = atoi(row[2]);
@@ -1833,7 +1833,7 @@ SendAA_Struct* ZoneDatabase::GetAASkillVars(uint32 skill_id)
{
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
SendAA_Struct* sendaa = NULL;
SendAA_Struct* sendaa = nullptr;
uchar* buffer;
if (RunQuery(query, MakeAnyLenString(&query, "SET @row = 0"), errbuf)) { //initialize "row" variable in database for next query
safe_delete_array(query);
@@ -1965,7 +1965,7 @@ AA_SwarmPetInfo::AA_SwarmPetInfo()
{
target = 0;
owner_id = 0;
duration = NULL;
duration = nullptr;
}
AA_SwarmPetInfo::~AA_SwarmPetInfo()