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[Performance] Character tribute is now bulk saved (#3340)
* [Performance] Character tribute is now bulk saved This pull request combines individual `character_tribute` queries during `Save()` into one. This pull request also adds a primary key of `id` to `character_tribute` and renames the pre-existing `id` column to `character_id`, this allows us to use repositories for this table. * Update zonedb.cpp * Update zonedb.cpp
This commit is contained in:
parent
50db7637aa
commit
75560ee830
@ -68,7 +68,7 @@ namespace DatabaseSchema {
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{"character_spells", "id"},
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{"character_spells", "id"},
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{"character_task_timers", "character_id"},
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{"character_task_timers", "character_id"},
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{"character_tasks", "charid"},
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{"character_tasks", "charid"},
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{"character_tribute", "id"},
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{"character_tribute", "character_id"},
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{"completed_tasks", "charid"},
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{"completed_tasks", "charid"},
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{"data_buckets", "id"},
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{"data_buckets", "id"},
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{"faction_values", "char_id"},
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{"faction_values", "char_id"},
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354
common/repositories/base/base_character_tribute_repository.h
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354
common/repositories/base/base_character_tribute_repository.h
Normal file
@ -0,0 +1,354 @@
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/**
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* DO NOT MODIFY THIS FILE
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*
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* This repository was automatically generated and is NOT to be modified directly.
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* Any repository modifications are meant to be made to the repository extending the base.
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
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*/
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#ifndef EQEMU_BASE_CHARACTER_TRIBUTE_REPOSITORY_H
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#define EQEMU_BASE_CHARACTER_TRIBUTE_REPOSITORY_H
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#include "../../database.h"
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#include "../../strings.h"
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#include <ctime>
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class BaseCharacterTributeRepository {
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public:
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struct CharacterTribute {
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int32_t id;
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uint32_t character_id;
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uint8_t tier;
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uint32_t tribute;
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};
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static std::string PrimaryKey()
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{
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return std::string("id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"character_id",
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"tier",
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"tribute",
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};
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}
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static std::vector<std::string> SelectColumns()
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{
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return {
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"id",
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"character_id",
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"tier",
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"tribute",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(Strings::Implode(", ", Columns()));
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}
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static std::string SelectColumnsRaw()
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{
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return std::string(Strings::Implode(", ", SelectColumns()));
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}
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static std::string TableName()
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{
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return std::string("character_tribute");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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SelectColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static CharacterTribute NewEntity()
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{
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CharacterTribute e{};
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e.id = 0;
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e.character_id = 0;
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e.tier = 0;
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e.tribute = 0;
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return e;
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}
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static CharacterTribute GetCharacterTribute(
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const std::vector<CharacterTribute> &character_tributes,
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int character_tribute_id
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)
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{
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for (auto &character_tribute : character_tributes) {
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if (character_tribute.id == character_tribute_id) {
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return character_tribute;
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}
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}
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return NewEntity();
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}
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static CharacterTribute FindOne(
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Database& db,
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int character_tribute_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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character_tribute_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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CharacterTribute e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.character_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
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e.tier = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
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e.tribute = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
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return e;
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}
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return NewEntity();
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}
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static int DeleteOne(
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Database& db,
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int character_tribute_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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character_tribute_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Database& db,
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const CharacterTribute &e
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)
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{
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std::vector<std::string> v;
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auto columns = Columns();
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v.push_back(columns[1] + " = " + std::to_string(e.character_id));
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v.push_back(columns[2] + " = " + std::to_string(e.tier));
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v.push_back(columns[3] + " = " + std::to_string(e.tribute));
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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Strings::Implode(", ", v),
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PrimaryKey(),
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e.id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static CharacterTribute InsertOne(
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Database& db,
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CharacterTribute e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.character_id));
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v.push_back(std::to_string(e.tier));
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v.push_back(std::to_string(e.tribute));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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Strings::Implode(",", v)
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)
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);
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if (results.Success()) {
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e.id = results.LastInsertedID();
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return e;
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}
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e = NewEntity();
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return e;
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}
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static int InsertMany(
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Database& db,
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const std::vector<CharacterTribute> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.character_id));
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v.push_back(std::to_string(e.tier));
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v.push_back(std::to_string(e.tribute));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<CharacterTribute> All(Database& db)
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{
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std::vector<CharacterTribute> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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CharacterTribute e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.character_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
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e.tier = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
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e.tribute = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static std::vector<CharacterTribute> GetWhere(Database& db, const std::string &where_filter)
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{
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std::vector<CharacterTribute> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {}",
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BaseSelect(),
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where_filter
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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CharacterTribute e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.character_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
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e.tier = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
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e.tribute = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static int DeleteWhere(Database& db, const std::string &where_filter)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {}",
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TableName(),
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where_filter
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int Truncate(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"TRUNCATE TABLE {}",
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TableName()
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int64 GetMaxId(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT COALESCE(MAX({}), 0) FROM {}",
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PrimaryKey(),
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TableName()
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)
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);
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static int64 Count(Database& db, const std::string &where_filter = "")
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT COUNT(*) FROM {} {}",
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TableName(),
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(where_filter.empty() ? "" : "WHERE " + where_filter)
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)
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);
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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};
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#endif //EQEMU_BASE_CHARACTER_TRIBUTE_REPOSITORY_H
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50
common/repositories/character_tribute_repository.h
Normal file
50
common/repositories/character_tribute_repository.h
Normal file
@ -0,0 +1,50 @@
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#ifndef EQEMU_CHARACTER_TRIBUTE_REPOSITORY_H
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#define EQEMU_CHARACTER_TRIBUTE_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_character_tribute_repository.h"
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class CharacterTributeRepository: public BaseCharacterTributeRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* CharacterTributeRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* CharacterTributeRepository::GetWhereNeverExpires()
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* CharacterTributeRepository::GetWhereXAndY()
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* CharacterTributeRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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};
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#endif //EQEMU_CHARACTER_TRIBUTE_REPOSITORY_H
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@ -42,7 +42,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#define CURRENT_BINARY_DATABASE_VERSION 9227
|
#define CURRENT_BINARY_DATABASE_VERSION 9228
|
||||||
|
|
||||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9039
|
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9039
|
||||||
|
|
||||||
|
|||||||
@ -481,6 +481,7 @@
|
|||||||
9225|2023_01_21_bots_raid_members.sql|SHOW COLUMNS FROM `raid_members` LIKE 'bot_id'|empty|
|
9225|2023_01_21_bots_raid_members.sql|SHOW COLUMNS FROM `raid_members` LIKE 'bot_id'|empty|
|
||||||
9226|2023_03_17_corpse_fields.sql|SHOW COLUMNS FROM `character_corpse_items` LIKE 'custom_data'|empty|
|
9226|2023_03_17_corpse_fields.sql|SHOW COLUMNS FROM `character_corpse_items` LIKE 'custom_data'|empty|
|
||||||
9227|2023_03_24_npc_scale_global_base_verify.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'heroic_strikethrough'|not_empty|
|
9227|2023_03_24_npc_scale_global_base_verify.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'heroic_strikethrough'|not_empty|
|
||||||
|
9228|2023_05_08_character_tribute_primary_key.sql|SHOW COLUMNS FROM `character_tribute` LIKE 'character_id'|empty|
|
||||||
|
|
||||||
# Upgrade conditions:
|
# Upgrade conditions:
|
||||||
# This won't be needed after this system is implemented, but it is used database that are not
|
# This won't be needed after this system is implemented, but it is used database that are not
|
||||||
|
|||||||
@ -0,0 +1,4 @@
|
|||||||
|
ALTER TABLE `character_tribute`
|
||||||
|
CHANGE COLUMN `id` `character_id` int(11) UNSIGNED NOT NULL DEFAULT 0,
|
||||||
|
ADD COLUMN `id` int(11) NOT NULL AUTO_INCREMENT FIRST,
|
||||||
|
ADD PRIMARY KEY (`id`);
|
||||||
@ -713,7 +713,7 @@ bool Client::Save(uint8 iCommitNow) {
|
|||||||
|
|
||||||
p_timers.Store(&database);
|
p_timers.Store(&database);
|
||||||
|
|
||||||
database.SaveCharacterTribute(CharacterID(), &m_pp);
|
database.SaveCharacterTribute(this);
|
||||||
SaveTaskState(); /* Save Character Task */
|
SaveTaskState(); /* Save Character Task */
|
||||||
|
|
||||||
LogFood("Client::Save - hunger_level: [{}] thirst_level: [{}]", m_pp.hunger_level, m_pp.thirst_level);
|
LogFood("Client::Save - hunger_level: [{}] thirst_level: [{}]", m_pp.hunger_level, m_pp.thirst_level);
|
||||||
|
|||||||
@ -1265,7 +1265,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
|||||||
database.LoadCharacterDisciplines(cid, &m_pp); /* Load Character Disciplines */
|
database.LoadCharacterDisciplines(cid, &m_pp); /* Load Character Disciplines */
|
||||||
database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
|
database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
|
||||||
database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
|
database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
|
||||||
database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
|
database.LoadCharacterTribute(this); /* Load CharacterTribute */
|
||||||
|
|
||||||
// this pattern is strange
|
// this pattern is strange
|
||||||
// this is remnants of the old way of doing things
|
// this is remnants of the old way of doing things
|
||||||
|
|||||||
@ -11,6 +11,7 @@
|
|||||||
#include "zone.h"
|
#include "zone.h"
|
||||||
#include "zonedb.h"
|
#include "zonedb.h"
|
||||||
#include "aura.h"
|
#include "aura.h"
|
||||||
|
#include "../common/repositories/character_tribute_repository.h"
|
||||||
#include "../common/repositories/character_disciplines_repository.h"
|
#include "../common/repositories/character_disciplines_repository.h"
|
||||||
#include "../common/repositories/npc_types_repository.h"
|
#include "../common/repositories/npc_types_repository.h"
|
||||||
#include "../common/repositories/character_bind_repository.h"
|
#include "../common/repositories/character_bind_repository.h"
|
||||||
@ -958,23 +959,23 @@ bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Str
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp){
|
void ZoneDatabase::LoadCharacterTribute(Client* c){
|
||||||
std::string query = StringFormat("SELECT `tier`, `tribute` FROM `character_tribute` WHERE `id` = %u", character_id);
|
const auto& l = CharacterTributeRepository::GetWhere(database, fmt::format("character_id = {}", c->CharacterID()));
|
||||||
auto results = database.QueryDatabase(query);
|
|
||||||
int i = 0;
|
for (auto& t : c->GetPP().tributes) {
|
||||||
for (i = 0; i < EQ::invtype::TRIBUTE_SIZE; i++){
|
t.tier = 0;
|
||||||
pp->tributes[i].tribute = 0xFFFFFFFF;
|
t.tribute = TRIBUTE_NONE;
|
||||||
pp->tributes[i].tier = 0;
|
|
||||||
}
|
}
|
||||||
i = 0;
|
|
||||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
auto i = 0;
|
||||||
if(Strings::ToInt(row[1]) != TRIBUTE_NONE){
|
|
||||||
pp->tributes[i].tier = Strings::ToInt(row[0]);
|
for (const auto& e : l) {
|
||||||
pp->tributes[i].tribute = Strings::ToInt(row[1]);
|
if (e.tribute != TRIBUTE_NONE) {
|
||||||
|
c->GetPP().tributes[i].tier = e.tier;
|
||||||
|
c->GetPP().tributes[i].tribute = e.tribute;
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct *pp)
|
bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct *pp)
|
||||||
@ -1058,18 +1059,35 @@ bool ZoneDatabase::SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp){
|
void ZoneDatabase::SaveCharacterTribute(Client* c)
|
||||||
std::string query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id);
|
{
|
||||||
QueryDatabase(query);
|
std::vector<CharacterTributeRepository::CharacterTribute> tributes = {};
|
||||||
/* Save Tributes only if we have values... */
|
CharacterTributeRepository::CharacterTribute tribute = {};
|
||||||
for (int i = 0; i < EQ::invtype::TRIBUTE_SIZE; i++){
|
|
||||||
if (pp->tributes[i].tribute >= 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
|
uint32 tribute_count = 0;
|
||||||
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
for (auto& t : c->GetPP().tributes) {
|
||||||
QueryDatabase(query);
|
if (t.tribute != TRIBUTE_NONE) {
|
||||||
LogDebug("ZoneDatabase::SaveCharacterTribute for character ID: [{}], tier:[{}] tribute:[{}] done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
tribute_count++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
|
tributes.reserve(tribute_count);
|
||||||
|
|
||||||
|
for (auto& t : c->GetPP().tributes) {
|
||||||
|
if (t.tribute != TRIBUTE_NONE) {
|
||||||
|
tribute.character_id = c->CharacterID();
|
||||||
|
tribute.tier = t.tier;
|
||||||
|
tribute.tribute = t.tribute;
|
||||||
|
|
||||||
|
tributes.emplace_back(tribute);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CharacterTributeRepository::DeleteWhere(database, fmt::format("character_id = {}", c->CharacterID()));
|
||||||
|
|
||||||
|
if (tribute_count > 0) {
|
||||||
|
CharacterTributeRepository::InsertMany(database, tributes);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name)
|
bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name)
|
||||||
|
|||||||
@ -442,7 +442,6 @@ public:
|
|||||||
bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
|
bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
|
||||||
bool LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
|
bool LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
|
||||||
bool LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
|
bool LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
|
||||||
bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
|
||||||
|
|
||||||
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges);
|
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges);
|
||||||
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
|
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
|
||||||
@ -456,7 +455,6 @@ public:
|
|||||||
bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
|
bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
|
||||||
bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
|
bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
|
||||||
bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||||
bool SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
|
||||||
|
|
||||||
double GetAAEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
|
double GetAAEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
|
||||||
double GetEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
|
double GetEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
|
||||||
@ -663,7 +661,10 @@ public:
|
|||||||
// bot database add-on to eliminate the need for a second database connection
|
// bot database add-on to eliminate the need for a second database connection
|
||||||
BotDatabase botdb;
|
BotDatabase botdb;
|
||||||
|
|
||||||
|
static void LoadCharacterTribute(Client* c);
|
||||||
|
|
||||||
static void SaveCharacterBinds(Client *c);
|
static void SaveCharacterBinds(Client *c);
|
||||||
|
static void SaveCharacterTribute(Client* c);
|
||||||
protected:
|
protected:
|
||||||
void ZDBInitVars();
|
void ZDBInitVars();
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user