mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-26 11:27:17 +00:00
[Performance] Character tribute is now bulk saved (#3340)
* [Performance] Character tribute is now bulk saved This pull request combines individual `character_tribute` queries during `Save()` into one. This pull request also adds a primary key of `id` to `character_tribute` and renames the pre-existing `id` column to `character_id`, this allows us to use repositories for this table. * Update zonedb.cpp * Update zonedb.cpp
This commit is contained in:
+3
-2
@@ -442,7 +442,6 @@ public:
|
||||
bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
|
||||
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges);
|
||||
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
|
||||
@@ -456,7 +455,6 @@ public:
|
||||
bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
|
||||
bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
|
||||
bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
bool SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
|
||||
double GetAAEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
|
||||
double GetEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
|
||||
@@ -663,7 +661,10 @@ public:
|
||||
// bot database add-on to eliminate the need for a second database connection
|
||||
BotDatabase botdb;
|
||||
|
||||
static void LoadCharacterTribute(Client* c);
|
||||
|
||||
static void SaveCharacterBinds(Client *c);
|
||||
static void SaveCharacterTribute(Client* c);
|
||||
protected:
|
||||
void ZDBInitVars();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user