diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index bebf3b09f..71f98f40f 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -260,8 +260,14 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove caster->ResourceTap(-dmg, spell_id); } - dmg = -dmg; - Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false); + if (dmg <= 0) { + dmg = -dmg; + Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false); + } + //handles custom situation where quest function mitigation put high enough to allow damage to heal. + else { + HealDamage(dmg, caster); + } } else if(dmg > 0) { //healing spell...