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[Quest API] Add Adventure methods to Perl and Lua.
This commit is contained in:
parent
5e45bf262d
commit
74fde3972b
@ -434,5 +434,4 @@ int Adventure::GetAverageLevel() const
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void Adventure::SetAverageLevel(int average_level)
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{
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Adventure::average_level = average_level;
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}
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}
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@ -99,7 +99,6 @@ protected:
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Timer *current_timer;
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int instance_id;
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int average_level;
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};
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#endif
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@ -334,13 +334,11 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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ServerAdventureRequestAccept_Struct *sra = (ServerAdventureRequestAccept_Struct*)pack->pBuffer;
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strcpy(sra->leader, sar->leader);
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strcpy(sra->text, (*ea_iter)->text);
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uint32 iter_id = (*ea_iter)->id;
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sra->theme = sar->template_id;
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sra->id = (*ea_iter)->id;
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sra->id = iter_id;
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sra->member_count = sar->member_count;
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sra->average_level = avg_level;
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LogAdventure("[AdventureManager::CalculateAdventureRequestReply] Adventure average level [{}]", avg_level);
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memcpy((pack->pBuffer + sizeof(ServerAdventureRequestAccept_Struct)), (data + sizeof(ServerAdventureRequest_Struct)), (sar->member_count * 64));
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zoneserver_list.SendPacket(leader->zone(), leader->instance(), pack);
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delete pack;
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@ -447,7 +445,6 @@ void AdventureManager::TryAdventureCreate(const char *data)
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}
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adv->SetAverageLevel(src->average_level);
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adventure_list.push_back(adv);
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}
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@ -943,9 +940,6 @@ void AdventureManager::GetZoneData(uint16 instance_id)
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zd->dest_z = temp->dest_z;
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zd->dest_h = temp->dest_h;
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zd->average_level = current->GetAverageLevel();
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LogAdventure("[AdventureManager::GetZoneData] Adventure average level [{}]", zd->average_level);
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zoneserver_list.SendPacket(0, instance_id, pack);
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delete pack;
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}
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@ -325,7 +325,7 @@ Client::Client(EQStreamInterface* ieqs)
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adv_requested_theme = 0;
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adv_requested_id = 0;
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adv_requested_member_count = 0;
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adv_requested_avg_lvl = 0;
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adv_requested_average_lvl = 0;
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for(int i = 0; i < XTARGET_HARDCAP; ++i)
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{
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@ -5993,17 +5993,14 @@ void Client::NewAdventure(int id, int theme, const char *text, int member_count,
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strn0cpy((char*)outapp->pBuffer, text, text_size);
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FastQueuePacket(&outapp);
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adv_requested_id = id;
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adv_requested_id = id;
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adv_requested_theme = theme;
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safe_delete_array(adv_requested_data);
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adv_requested_member_count = member_count;
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adv_requested_avg_lvl = avg_level;
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adv_requested_data = new char[64 * member_count];
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LogAdventure("[Client::NewAdventure] Adventure average level [{}]", adv_requested_avg_lvl);
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adv_requested_average_lvl = avg_level;
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adv_requested_data = new char[64 * member_count];
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memcpy(adv_requested_data, members, (64 * member_count));
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}
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@ -6013,6 +6010,7 @@ void Client::ClearPendingAdventureData()
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adv_requested_theme = 0;
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safe_delete_array(adv_requested_data);
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adv_requested_member_count = 0;
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adv_requested_average_lvl = 0;
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}
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bool Client::IsOnAdventure()
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@ -1613,7 +1613,7 @@ protected:
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int adv_requested_theme;
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int adv_requested_id;
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char *adv_requested_data;
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uint32 adv_requested_avg_lvl;
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uint32 adv_requested_average_lvl;
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int adv_requested_member_count;
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char *adv_data;
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@ -9045,13 +9045,10 @@ void Client::Handle_OP_LDoNButton(const EQApplicationPacket *app)
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ServerAdventureRequestCreate_Struct *sac = (ServerAdventureRequestCreate_Struct *) pack->pBuffer;
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strcpy(sac->leader, GetName());
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sac->id = adv_requested_id;
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sac->theme = adv_requested_theme;
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sac->member_count = adv_requested_member_count;
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sac->average_level = adv_requested_avg_lvl;
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LogAdventure("[Client::Handle_OP_LDoNButton] Adventure average level [{}]", sac->average_level);
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sac->id = adv_requested_id;
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sac->theme = adv_requested_theme;
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sac->member_count = adv_requested_member_count;
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sac->average_level = adv_requested_average_lvl;
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memcpy((pack->pBuffer + sizeof(ServerAdventureRequestCreate_Struct)), adv_requested_data, (64 * adv_requested_member_count));
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worldserver.SendPacket(pack);
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delete pack;
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@ -6404,6 +6404,188 @@ XS(XS__createitem) {
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XSRETURN(1);
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}
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XS(XS__get_adventure_assassination_count);
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XS(XS__get_adventure_assassination_count) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_assassination_count()");
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}
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dXSTARG;
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int assassination_count = quest_manager.GetAdventureAssassinationCount();
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XSprePUSH;
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PUSHi((IV)assassination_count);
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XSRETURN(1);
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}
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XS(XS__get_adventure_assassination_x);
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XS(XS__get_adventure_assassination_x) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_assassination_x()");
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}
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dXSTARG;
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int assassination_x = quest_manager.GetAdventureAssassinationX();
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XSprePUSH;
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PUSHi((IV)assassination_x);
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XSRETURN(1);
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}
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XS(XS__get_adventure_assassination_y);
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XS(XS__get_adventure_assassination_y) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_assassination_y()");
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}
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dXSTARG;
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int assassination_y = quest_manager.GetAdventureAssassinationY();
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XSprePUSH;
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PUSHi((IV)assassination_y);
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XSRETURN(1);
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}
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XS(XS__get_adventure_assassination_z);
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XS(XS__get_adventure_assassination_z) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_assassination_z()");
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}
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dXSTARG;
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int assassination_z = quest_manager.GetAdventureAssassinationZ();
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XSprePUSH;
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PUSHi((IV)assassination_z);
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XSRETURN(1);
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}
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XS(XS__get_adventure_assassination_h);
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XS(XS__get_adventure_assassination_h) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_assassination_h()");
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}
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dXSTARG;
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int assassination_h = quest_manager.GetAdventureAssassinationH();
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XSprePUSH;
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PUSHi((IV)assassination_h);
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XSRETURN(1);
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}
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XS(XS__get_adventure_average_level);
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XS(XS__get_adventure_average_level) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_average_level()");
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}
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dXSTARG;
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int average_level = quest_manager.GetAdventureAverageLevel();
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XSprePUSH;
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PUSHi((IV)average_level);
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XSRETURN(1);
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}
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XS(XS__get_adventure_count);
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XS(XS__get_adventure_count) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_count()");
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}
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dXSTARG;
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int count = quest_manager.GetAdventureCount();
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XSprePUSH;
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PUSHi((IV)count);
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XSRETURN(1);
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}
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XS(XS__get_adventure_data_id);
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XS(XS__get_adventure_data_id) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_data_id()");
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}
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dXSTARG;
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int data_id = quest_manager.GetAdventureDataID();
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XSprePUSH;
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PUSHi((IV)data_id);
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XSRETURN(1);
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}
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XS(XS__get_adventure_destination_x);
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XS(XS__get_adventure_destination_x) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_destination_x()");
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}
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dXSTARG;
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int destination_x = quest_manager.GetAdventureDestinationX();
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XSprePUSH;
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PUSHi((IV)destination_x);
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XSRETURN(1);
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}
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XS(XS__get_adventure_destination_y);
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XS(XS__get_adventure_destination_y) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_destination_y()");
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}
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dXSTARG;
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int destination_y = quest_manager.GetAdventureDestinationY();
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XSprePUSH;
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PUSHi((IV)destination_y);
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XSRETURN(1);
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}
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XS(XS__get_adventure_destination_z);
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XS(XS__get_adventure_destination_z) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_destination_z()");
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}
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dXSTARG;
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int destination_z = quest_manager.GetAdventureDestinationZ();
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XSprePUSH;
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PUSHi((IV)destination_z);
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XSRETURN(1);
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}
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XS(XS__get_adventure_destination_h);
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XS(XS__get_adventure_destination_h) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_destination_h()");
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}
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dXSTARG;
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int destination_h = quest_manager.GetAdventureDestinationH();
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XSprePUSH;
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PUSHi((IV)destination_h);
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XSRETURN(1);
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}
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XS(XS__get_adventure_total);
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XS(XS__get_adventure_total) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_total()");
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}
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dXSTARG;
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int total = quest_manager.GetAdventureTotal();
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XSprePUSH;
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PUSHi((IV)total);
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XSRETURN(1);
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}
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XS(XS__get_adventure_type);
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XS(XS__get_adventure_type) {
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dXSARGS;
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if (items >= 1) {
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Perl_croak(aTHX_ "Usage: quest::get_adventure_type()");
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}
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dXSTARG;
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int type = quest_manager.GetAdventureType();
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XSprePUSH;
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PUSHi((IV)type);
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XSRETURN(1);
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}
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/*
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This is the callback perl will look for to setup the
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quest package's XSUBs
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@ -6608,6 +6790,20 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "follow"), XS__follow, file);
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newXS(strcpy(buf, "forcedoorclose"), XS__forcedoorclose, file);
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newXS(strcpy(buf, "forcedooropen"), XS__forcedooropen, file);
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newXS(strcpy(buf, "get_adventure_assassination_count"), XS__get_adventure_assassination_count, file);
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newXS(strcpy(buf, "get_adventure_assassination_x"), XS__get_adventure_assassination_x, file);
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newXS(strcpy(buf, "get_adventure_assassination_y"), XS__get_adventure_assassination_y, file);
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newXS(strcpy(buf, "get_adventure_assassination_z"), XS__get_adventure_assassination_z, file);
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newXS(strcpy(buf, "get_adventure_assassination_h"), XS__get_adventure_assassination_h, file);
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newXS(strcpy(buf, "get_adventure_average_level"), XS__get_adventure_average_level, file);
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newXS(strcpy(buf, "get_adventure_count"), XS__get_adventure_count, file);
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newXS(strcpy(buf, "get_adventure_data_id"), XS__get_adventure_data_id, file);
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newXS(strcpy(buf, "get_adventure_destination_x"), XS__get_adventure_destination_x, file);
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newXS(strcpy(buf, "get_adventure_destination_y"), XS__get_adventure_destination_y, file);
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newXS(strcpy(buf, "get_adventure_destination_z"), XS__get_adventure_destination_z, file);
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newXS(strcpy(buf, "get_adventure_destination_h"), XS__get_adventure_destination_h, file);
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newXS(strcpy(buf, "get_adventure_total"), XS__get_adventure_total, file);
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newXS(strcpy(buf, "get_adventure_type"), XS__get_adventure_type, file);
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newXS(strcpy(buf, "getcharidbyname"), XS__getcharidbyname, file);
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newXS(strcpy(buf, "getclassname"), XS__getclassname, file);
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newXS(strcpy(buf, "getcurrencyid"), XS__getcurrencyid, file);
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@ -2300,6 +2300,62 @@ void lua_remove_all_expedition_lockouts_by_char_id(uint32 char_id, std::string e
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Expedition::RemoveLockoutsByCharacterID(char_id, expedition_name);
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}
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int lua_get_adventure_assassination_count() {
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return quest_manager.GetAdventureAssassinationCount();
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}
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int lua_get_adventure_assassination_x() {
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return quest_manager.GetAdventureAssassinationX();
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}
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int lua_get_adventure_assassination_y() {
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return quest_manager.GetAdventureAssassinationY();
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}
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int lua_get_adventure_assassination_z() {
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return quest_manager.GetAdventureAssassinationZ();
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}
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int lua_get_adventure_assassination_h() {
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return quest_manager.GetAdventureAssassinationH();
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}
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int lua_get_adventure_average_level() {
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return quest_manager.GetAdventureAverageLevel();
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}
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int lua_get_adventure_count() {
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return quest_manager.GetAdventureCount();
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}
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int lua_get_adventure_data_id() {
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return quest_manager.GetAdventureDataID();
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}
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int lua_get_adventure_destination_x() {
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return quest_manager.GetAdventureDestinationX();
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}
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int lua_get_adventure_destination_y() {
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return quest_manager.GetAdventureDestinationY();
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}
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int lua_get_adventure_destination_z() {
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return quest_manager.GetAdventureDestinationZ();
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}
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int lua_get_adventure_destination_h() {
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return quest_manager.GetAdventureDestinationH();
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}
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int lua_get_adventure_total() {
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return quest_manager.GetAdventureTotal();
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}
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int lua_get_adventure_type() {
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return quest_manager.GetAdventureType();
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}
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#define LuaCreateNPCParse(name, c_type, default_value) do { \
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cur = table[#name]; \
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if(luabind::type(cur) != LUA_TNIL) { \
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@ -2914,7 +2970,22 @@ luabind::scope lua_register_general() {
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luabind::def("add_expedition_lockout_by_char_id", (void(*)(uint32, std::string, std::string, uint32, std::string))&lua_add_expedition_lockout_by_char_id),
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luabind::def("remove_expedition_lockout_by_char_id", &lua_remove_expedition_lockout_by_char_id),
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luabind::def("remove_all_expedition_lockouts_by_char_id", (void(*)(uint32))&lua_remove_all_expedition_lockouts_by_char_id),
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luabind::def("remove_all_expedition_lockouts_by_char_id", (void(*)(uint32, std::string))&lua_remove_all_expedition_lockouts_by_char_id)
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luabind::def("remove_all_expedition_lockouts_by_char_id", (void(*)(uint32, std::string))&lua_remove_all_expedition_lockouts_by_char_id),
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luabind::def("get_adventure_assassination_count", &lua_get_adventure_assassination_count),
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luabind::def("get_adventure_assassination_x", &lua_get_adventure_assassination_x),
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luabind::def("get_adventure_assassination_y", &lua_get_adventure_assassination_y),
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luabind::def("get_adventure_assassination_z", &lua_get_adventure_assassination_z),
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luabind::def("get_adventure_assassination_h", &lua_get_adventure_assassination_h),
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luabind::def("get_adventure_average_level", &lua_get_adventure_average_level),
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luabind::def("get_adventure_count", &lua_get_adventure_count),
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luabind::def("get_adventure_data_id", &lua_get_adventure_data_id),
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luabind::def("get_adventure_destination_x", &lua_get_adventure_destination_x),
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luabind::def("get_adventure_destination_y", &lua_get_adventure_destination_y),
|
||||
luabind::def("get_adventure_destination_z", &lua_get_adventure_destination_z),
|
||||
luabind::def("get_adventure_destination_h", &lua_get_adventure_destination_h),
|
||||
luabind::def("get_adventure_total", &lua_get_adventure_total),
|
||||
luabind::def("get_adventure_type", &lua_get_adventure_type)
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
@ -4234,3 +4234,115 @@ EQ::ItemInstance *QuestManager::CreateItem(uint32 item_id, int16 charges, uint32
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureAssassinationCount() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->assa_count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureAssassinationX() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->assa_x;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureAssassinationY() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->assa_y;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureAssassinationZ() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->assa_z;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureAssassinationH() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->assa_h;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureAverageLevel() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->average_level;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureCount() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureDataID() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->data_id;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureDestinationX() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->dest_x;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureDestinationY() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->dest_y;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureDestinationZ() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->dest_z;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureDestinationH() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->dest_h;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureTotal() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->total;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int QuestManager::GetAdventureType() {
|
||||
if (zone->adv_data) {
|
||||
ServerZoneAdventureDataReply_Struct *adventure_data = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
return adventure_data->type;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -370,6 +370,21 @@ public:
|
||||
void ClearNPCTypeCache(int npctype_id);
|
||||
void ReloadZoneStaticData();
|
||||
|
||||
int GetAdventureAssassinationCount();
|
||||
int GetAdventureAssassinationX();
|
||||
int GetAdventureAssassinationY();
|
||||
int GetAdventureAssassinationZ();
|
||||
int GetAdventureAssassinationH();
|
||||
int GetAdventureAverageLevel();
|
||||
int GetAdventureCount();
|
||||
int GetAdventureDataID();
|
||||
int GetAdventureDestinationX();
|
||||
int GetAdventureDestinationY();
|
||||
int GetAdventureDestinationZ();
|
||||
int GetAdventureDestinationH();
|
||||
int GetAdventureTotal();
|
||||
int GetAdventureType();
|
||||
|
||||
Client *GetInitiator() const;
|
||||
NPC *GetNPC() const;
|
||||
Mob *GetOwner() const;
|
||||
|
||||
@ -1688,8 +1688,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
Client *c = entity_list.GetClientByName(ars->leader);
|
||||
if (c)
|
||||
{
|
||||
LogAdventure("[ServerOP_AdventureRequestAccept] Adventure average level [{}]", ars->average_level);
|
||||
|
||||
c->NewAdventure(
|
||||
ars->id,
|
||||
ars->theme,
|
||||
@ -1820,8 +1818,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
zone->adv_data = new char[pack->size];
|
||||
memcpy(zone->adv_data, pack->pBuffer, pack->size);
|
||||
ServerZoneAdventureDataReply_Struct* ds = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
|
||||
LogAdventure("[ServerOP_AdventureZoneData] Adventure average level [{}]", ds->average_level);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user