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[Bug Fix] Fix an issue where EVENT_TIMER timers would not be cleaned up after zone (#3018)
* [Bug Fix] Dangling client timers fixed. * Remove all timers from mob in destructor instead of in QuestMgr::Process
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+3
-1
@@ -518,7 +518,9 @@ Mob::Mob(
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}
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Mob::~Mob()
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{
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{
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quest_manager.stopalltimers(this);
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mMovementManager->RemoveMob(this);
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AI_Stop();
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