HP overflow is now gated by a rule for clients (bots and mercs will always get fixed hp), fix for phantom stat aa regression

This commit is contained in:
KimLS
2021-09-21 21:29:28 -07:00
parent b82dfb91ae
commit 7453326f87
5 changed files with 92 additions and 46 deletions
+1
View File
@@ -167,6 +167,7 @@ RULE_BOOL(Character, EnableCharacterEXPMods, false, "Enables character zone-base
RULE_BOOL(Character, PVPEnableGuardFactionAssist, true, "Enables faction based assisting against the aggresor in pvp.")
RULE_BOOL(Character, SkillUpFromItems, true, "Allow Skill ups from clickable items")
RULE_BOOL(Character, EnableTestBuff, false, "Allow the use of /testbuff")
RULE_BOOL(Character, FixHPCalculationOverflow, true, "Fix the HP overflow bug in HP calcs, this is a client bug, if fixed and clients overflow their hp wont match the server's hp but the difference serverside can be significant so it's left as an option.")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)