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https://github.com/EQEmu/Server.git
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Added component-based patch system (#5070)
This commit is contained in:
+19
-56
@@ -82,6 +82,7 @@
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#include "common/strings.h"
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#include "zone/bot.h"
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#include "zone/client.h"
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#include "zone/client_version.h"
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#include "zone/fastmath.h"
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#include "zone/lua_parser.h"
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#include "zone/mob_movement_manager.h"
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@@ -95,7 +96,6 @@
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#include <cassert>
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#include "common/links.h"
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#include "common/packet_dump.h"
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extern Zone *zone;
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extern volatile bool is_zone_loaded;
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@@ -335,35 +335,21 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
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Mob::SetMana(GetMana() - use_mana); // We send StopCasting which will update mana
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StopCasting();
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// TODO: can handle spell name overrides here
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std::string spell_name(GetSpellName(spell_id));
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std::string spell_link = Links::FormatSpellLink(spell_id, spell_name);
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char spell_link[Links::MAX_LINK_SIZE];
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Links::FormatSpellLink(spell_link, Links::MAX_LINK_SIZE, spell_id);
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// pre-TOB clients will just discard the extra argument here, so don't worry about patching them out in patches
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MessageString(Chat::SpellFailure, fizzle_msg, spell_link.c_str());
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if (IsClient())
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Message::MessageString(CastToClient(), Chat::SpellFailure, fizzle_msg, spell_link);
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/**
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* Song Failure message
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* pre-TOB clients will just discard the extra argument here, so don't worry about patching them out in patches
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*/
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entity_list.FilteredMessageCloseString(
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this,
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true,
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RuleI(Range, SpellMessages),
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Chat::SpellFailure,
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(IsClient() ? FilterPCSpells : FilterNPCSpells),
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(fizzle_msg == MISS_NOTE ? MISSED_NOTE_OTHER : SPELL_FIZZLE_OTHER),
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0,
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/*
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MessageFormat: A missed note brings %1's song to a close! (TOB: A missed note brings %1's %2 to a close!)
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MessageFormat: %1's spell fizzles! (TOB: %1's %2 spell fizzles!)
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*/
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GetName(),
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spell_link.c_str()
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);
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Message::CloseMessageString(this, true, RuleI(Range, SpellMessages),
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nullptr, true, IsClient() ? FilterPCSpells : FilterNPCSpells)(
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Chat::SpellFailure, fizzle_msg == MISS_NOTE ? MISSED_NOTE_OTHER : SPELL_FIZZLE_OTHER, GetName(), spell_link);
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TryTriggerOnCastRequirement();
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return(false);
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return false;
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}
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SaveSpellLoc();
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@@ -1254,7 +1240,6 @@ void Mob::InterruptSpell(uint16 spellid)
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// color not used right now
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void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
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{
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EQApplicationPacket *outapp = nullptr;
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uint16 message_other;
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bool bard_song_mode = false; //has the bard song gone to auto repeat mode
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@@ -1312,24 +1297,13 @@ void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
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if(!message)
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message = IsBardSong(spellid) ? SONG_ENDS_ABRUPTLY : INTERRUPT_SPELL;
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// TODO: can handle spell name overrides here
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std::string spellname(GetSpellName(spellid));
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std::string spelllink = Links::FormatSpellLink(spellid, spellname);
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// clients need some packets
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if (IsClient() && message != SONG_ENDS)
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{
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// the interrupt message
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outapp = new EQApplicationPacket(OP_InterruptCast, sizeof(InterruptCast_Struct) + spelllink.size() + 1);
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InterruptCast_Struct* ic = (InterruptCast_Struct*) outapp->pBuffer;
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ic->messageid = message;
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ic->spawnid = GetID();
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// pre-TOB clients will just discard the extra argument here, so don't worry about patching them out in patches
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fmt::format_to_n(ic->message, spelllink.size(), "{}", spelllink);
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outapp->priority = 5;
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CastToClient()->QueuePacket(outapp);
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safe_delete(outapp);
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char spell_link[Links::MAX_LINK_SIZE];
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Links::FormatSpellLink(spell_link, Links::MAX_LINK_SIZE, spellid);
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Message::InterruptSpell(CastToClient(), message, GetID(), spell_link);
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SendSpellBarEnable(spellid);
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}
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@@ -1355,15 +1329,9 @@ void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
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}
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// this is the actual message, it works the same as a formatted message
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outapp = new EQApplicationPacket(OP_InterruptCast, sizeof(InterruptCast_Struct) + strlen(GetCleanName()) + spelllink.size() + 2);
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InterruptCast_Struct* ic = (InterruptCast_Struct*) outapp->pBuffer;
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ic->messageid = message_other;
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ic->spawnid = GetID();
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// pre-TOB clients will just discard the extra argument here, so don't worry about patching them out in patches
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fmt::format_to_n(ic->message, sizeof(GetCleanName()) + spelllink.size() + 1, "{}\x00{}", GetCleanName(), spelllink);
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entity_list.QueueCloseClients(this, outapp, true, RuleI(Range, SongMessages), 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells);
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safe_delete(outapp);
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char spell_link[Links::MAX_LINK_SIZE];
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Links::FormatSpellLink(spell_link, Links::MAX_LINK_SIZE, spellid);
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Message::InterruptSpellOther(this, message_other, GetID(), GetCleanName(), spell_link);
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}
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// this is like interrupt, just it doesn't spam interrupt packets to everyone
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@@ -7299,16 +7267,11 @@ void Mob::DoBardCastingFromItemClick(bool is_casting_bard_song, uint32 cast_time
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Known bug: When a bard uses an augment with a clicky that has a cast time, the cast won't display. This issue only affects bards.
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*/
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if (is_casting_bard_song) {
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//For spells with cast times. Cancel song cast, stop pusling and start item cast.
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//For spells with cast times. Cancel song cast, stop pulsing and start item cast.
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if (cast_time != 0) {
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EQApplicationPacket *outapp = nullptr;
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outapp = new EQApplicationPacket(OP_InterruptCast, sizeof(InterruptCast_Struct));
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InterruptCast_Struct* ic = (InterruptCast_Struct*)outapp->pBuffer;
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ic->messageid = SONG_ENDS;
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ic->spawnid = GetID();
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outapp->priority = 5;
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CastToClient()->QueuePacket(outapp);
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safe_delete(outapp);
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char spell_link[Links::MAX_LINK_SIZE];
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Links::FormatSpellLink(spell_link, Links::MAX_LINK_SIZE, spell_id);
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Message::InterruptSpell(CastToClient(), SONG_ENDS, GetID(), spell_link);
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ZeroCastingVars();
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ZeroBardPulseVars();
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