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Added component-based patch system (#5070)
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//
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// Created by dannu on 4/21/2026.
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//
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#pragma once
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#include "common/emu_versions.h"
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#include "common/patches/client_version.h"
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#include "common/patches/IMessage.h"
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#include "zone/client.h"
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#include "zone/mob.h"
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// store all _generic_ static functions for the different patches here
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namespace ClientPatch {
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using ClientList = std::unordered_map<uint16, Client*>;
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template<typename Obj> using ComponentGetter = std::function<Obj*(const Client*)>;
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template <typename Fun, typename Obj, typename... Args>
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requires std::is_member_function_pointer_v<Fun>
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static void QueuePacket(Client* c, Fun fun, Obj* obj, Args&&... args)
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{
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if (obj != nullptr) {
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std::unique_ptr<EQApplicationPacket> app = std::invoke(fun, obj, std::forward<Args>(args)...);
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if (app)
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c->QueuePacket(app.get());
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}
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}
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// packet generator queue functions
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static auto QueueClients(Mob* sender, bool ignore_sender = false, bool ackreq = true)
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{
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return [=]<typename Fun, typename Obj, typename... Args>(Fun fun, const ComponentGetter<Obj>& component, Args&&... args)
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requires std::is_member_function_pointer_v<Fun>
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{
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std::array<std::unique_ptr<EQApplicationPacket>, EQ::versions::ClientVersionCount> build_packets;
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std::unordered_map<uint16, Client*> client_list = entity_list.GetClientList();
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for (auto [_, ent] : client_list) {
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if (!ignore_sender || ent != sender) {
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auto& packet = build_packets.at(static_cast<uint32_t>(ent->ClientVersion()));
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if (!packet)
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if (auto comp = component(ent); comp != nullptr)
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packet = std::invoke(fun, comp, std::forward<Args>(args)...);
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if (packet)
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ent->QueuePacket(packet.get(), ackreq, Client::CLIENT_CONNECTED);
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}
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}
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};
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}
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static auto QueueCloseClients(
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Mob* sender, bool ignore_sender = false, float distance = 200,
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Mob* skipped_mob = nullptr, bool is_ack_required = true,
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eqFilterType filter = FilterNone)
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{
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if (distance <= 0) distance = static_cast<float>(zone->GetClientUpdateRange());
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return [=]<typename Fun, typename Obj, typename... Args>(Fun fun, const ComponentGetter<Obj>& component, Args&&... args)
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requires std::is_member_function_pointer_v<Fun>
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{
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if (sender == nullptr) {
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QueueClients(sender, ignore_sender, is_ack_required)(fun, component, std::forward<Args>(args)...);
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} else {
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float distance_squared = distance * distance;
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std::array<std::unique_ptr<EQApplicationPacket>, EQ::versions::ClientVersionCount> build_packets;
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for (auto& [_, mob] : sender->GetCloseMobList(distance)) {
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if (mob && mob->IsClient()) {
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Client* client = mob->CastToClient();
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if ((!ignore_sender || client != sender)
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&& client != skipped_mob
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&& DistanceSquared(client->GetPosition(), sender->GetPosition()) < distance_squared
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&& client->Connected()
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&& client->ShouldGetPacket(sender, filter))
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{
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auto& packet = build_packets.at(static_cast<uint32_t>(client->ClientVersion()));
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if (!packet)
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if (auto comp = component(client); comp != nullptr)
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packet = std::invoke(fun, comp, std::forward<Args>(args)...);
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if (packet)
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client->QueuePacket(packet.get(), is_ack_required, Client::CLIENT_CONNECTED);
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}
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}
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}
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}
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};
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}
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} // namespace ClientPatch
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// Helpers for the Message interface to send message packets
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namespace Message {
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// this can return nullptr when the component doesn't exist for the version
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static std::function GetComponent = [](const Client* c) -> IMessage* {
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return GetMessageComponent(c->GetClientVersion()).get();
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};
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// Helper functions to wrap the packet construction in sends
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template <AllConstChar... Args>
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requires (sizeof...(Args) <= 9)
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void MessageString(Client* c, uint32_t type, uint32_t id, Args&&... args)
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{
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if constexpr (sizeof...(Args) == 0) {
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ClientPatch::QueuePacket(c, &IMessage::Simple, GetComponent(c), type, id);
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} else {
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std::array<const char*, 9> a = {args...};
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ClientPatch::QueuePacket(c, &IMessage::Formatted, GetComponent(c), type, id, a);
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}
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}
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static auto CloseMessageString(
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Mob* sender, bool ignore_sender = false, float distance = 200.f,
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Mob* skipped_mob = nullptr, bool is_ack_required = true,
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eqFilterType filter = FilterNone)
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{
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return [=]<AllConstChar... Args>(uint32_t type, uint32_t id, Args&&... args)
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requires (sizeof...(Args) <= 9)
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{
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auto queue_close_clients = ClientPatch::QueueCloseClients(sender, ignore_sender, distance, skipped_mob,
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is_ack_required, filter);
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if constexpr (sizeof...(Args) == 0) {
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return queue_close_clients(&IMessage::Simple, GetComponent, type, id);
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} else {
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std::array<const char*, 9> a = {args...};
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return queue_close_clients(&IMessage::Formatted, GetComponent, type, id, a);
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}
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};
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}
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inline void InterruptSpell(Client* c, uint32_t message, uint32_t spawn_id, const char* spell_link)
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{
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ClientPatch::QueuePacket(c, &IMessage::InterruptSpell, GetComponent(c), message, spawn_id, spell_link);
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}
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inline void InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id, const char* name,
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const char* spell_link)
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{
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ClientPatch::QueueCloseClients(sender, true, RuleI(Range, SongMessages), nullptr, true,
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sender->IsClient() ? FilterPCSpells : FilterNPCSpells)(
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&IMessage::InterruptSpellOther, GetComponent, sender, message, spawn_id, name, spell_link);
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}
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} // namespace Message
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