Added component-based patch system (#5070)
Build / Linux (push) Has been cancelled
Build / Windows (push) Has been cancelled

This commit is contained in:
dannuic
2026-04-26 00:29:12 -06:00
committed by GitHub
parent 0ada77f340
commit 743fd45b17
30 changed files with 955 additions and 352 deletions
+28
View File
@@ -17,6 +17,7 @@
*/
#pragma once
#include "IMessage.h"
#include "common/struct_strategy.h"
class EQStreamIdentifier;
@@ -48,3 +49,30 @@ namespace Titanium
};
} /*Titanium*/
// out-going message packets
namespace Message {
class Titanium : public IMessage
{
public:
Titanium() = default;
~Titanium() override = default;
std::unique_ptr<EQApplicationPacket> Simple(uint32_t color, uint32_t id) const override;
std::unique_ptr<EQApplicationPacket> Formatted(uint32_t color, uint32_t id,
const std::array<const char*, 9>& args) const override;
std::unique_ptr<EQApplicationPacket> InterruptSpell(uint32_t message, uint32_t spawn_id,
const char* spell_link) const override;
std::unique_ptr<EQApplicationPacket> InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id,
const char* name,
const char* spell_link) const override;
protected:
[[nodiscard]] virtual uint32_t ResolveID(uint32_t id) const;
virtual void ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const;
};
} // namespace Message