Added component-based patch system (#5070)
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This commit is contained in:
dannuic
2026-04-26 00:29:12 -06:00
committed by GitHub
parent 0ada77f340
commit 743fd45b17
30 changed files with 955 additions and 352 deletions
+96
View File
@@ -32,6 +32,7 @@
#include "common/raid.h"
#include "common/rulesys.h"
#include "common/strings.h"
#include "zone/string_ids.h"
#include <sstream>
@@ -3919,3 +3920,98 @@ namespace Titanium
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*Titanium*/
namespace Message {
std::unique_ptr<EQApplicationPacket> Titanium::Simple(uint32_t color, uint32_t id) const
{
uint32_t string_id = ResolveID(id);
if (string_id > 0) {
auto outapp = std::make_unique<EQApplicationPacket>(OP_SimpleMessage, sizeof(SimpleMessage_Struct));
auto* sms = reinterpret_cast<SimpleMessage_Struct*>(outapp->pBuffer);
sms->string_id = string_id;
sms->color = color;
sms->unknown8 = 0;
return outapp;
}
return nullptr;
}
std::unique_ptr<EQApplicationPacket> Titanium::Formatted(
uint32_t color, uint32_t id, const std::array<const char*, 9>& args) const
{
uint32_t string_id = ResolveID(id);
if (string_id > 0) {
std::array<const char*, 9> resolved_args = args;
ResolveArguments(id, resolved_args);
if (!resolved_args[0])
return Simple(color, id);
SerializeBuffer buf(20);
buf.WriteUInt32(0);
buf.WriteUInt32(string_id);
buf.WriteUInt32(color);
for (const auto* a : resolved_args) {
if (a != nullptr)
buf.WriteString(a);
}
buf.WriteUInt8(0);
return std::make_unique<EQApplicationPacket>(OP_FormattedMessage, std::move(buf));
}
return nullptr;
}
std::unique_ptr<EQApplicationPacket> Titanium::InterruptSpell(uint32_t message, uint32_t spawn_id,
const char* spell_link) const
{
auto outapp = std::make_unique<EQApplicationPacket>(OP_InterruptCast, sizeof(InterruptCast_Struct));
auto ic = reinterpret_cast<InterruptCast_Struct*>(outapp->pBuffer);
ic->messageid = ResolveID(message);
ic->spawnid = spawn_id;
outapp->priority = 5;
return outapp;
}
std::unique_ptr<EQApplicationPacket> Titanium::InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id,
const char* name,
const char* spell_link) const
{
auto outapp = std::make_unique<EQApplicationPacket>(OP_InterruptCast, sizeof(InterruptCast_Struct) + strlen(name) + 1);
auto ic = reinterpret_cast<InterruptCast_Struct*>(outapp->pBuffer);
ic->messageid = ResolveID(message);
ic->spawnid = spawn_id;
fmt::format_to_n(ic->message, strlen(name) + 1, "{}\0", name);
return outapp;
}
// A value of 0 means that the string isn't mapped in this client, valid string ids start at 1
uint32_t Titanium::ResolveID(uint32_t id) const
{
// passthrough — string IDs are defined at the base client level;
// override in patches where IDs need remapping
return id;
}
void Titanium::ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const
{
switch (id) {
case SPELL_FIZZLE:
case MISS_NOTE:
args[0] = nullptr; // drop spell link
break;
case SPELL_FIZZLE_OTHER:
case MISSED_NOTE_OTHER:
args[1] = nullptr; // drop spell link
break;
default:
break;
}
}
} // namespace Message