[Zones] Convert IDLE_WHEN_EMPTY to a Zone Column (#3891)

* [Rules] Convert IDLE_WHEN_EMPTY to a rule

# Notes
- Converts `IDLE_WHEN_EMPTY` to `Zone:ZonesIdleWhenEmpty` so that we can change this on the fly or on a zone-by-zone basis instead of having to recompile to do this.
- Especially helpful for those using release binaries that do not compile their own source.

* Convert to zone column.

* Update ruletypes.h

* Update ruletypes.h

* Update entity.cpp

* Update entity.cpp

* Rename.

* Update database_update_manifest.cpp

* Update base_zone_repository.h

* Update zone.cpp

* seconds_before_idle

* Update database_update_manifest.cpp

* Getter/Setters/Private

* Update base_zone_repository.h

* IsIdle()/SetIsIdle()

* Update entity.cpp
This commit is contained in:
Alex King
2024-01-13 02:21:40 -05:00
committed by GitHub
parent d41bd8f963
commit 742b437f2c
14 changed files with 373 additions and 179 deletions
+24
View File
@@ -4743,6 +4743,26 @@ int lua_get_zone_minimum_lava_damage(uint32 zone_id, int version)
return zone_store.GetZoneMinimumLavaDamage(zone_id, version);
}
uint8 lua_get_zone_idle_when_empty(uint32 zone_id)
{
return zone_store.GetZoneIdleWhenEmpty(zone_id);
}
uint8 lua_get_zone_idle_when_empty(uint32 zone_id, int version)
{
return zone_store.GetZoneIdleWhenEmpty(zone_id, version);
}
uint32 lua_get_zone_seconds_before_idle(uint32 zone_id)
{
return zone_store.GetZoneSecondsBeforeIdle(zone_id);
}
uint32 lua_get_zone_seconds_before_idle(uint32 zone_id, int version)
{
return zone_store.GetZoneSecondsBeforeIdle(zone_id, version);
}
void lua_send_channel_message(uint8 channel_number, uint32 guild_id, uint8 language_id, uint8 language_skill, const char* message)
{
quest_manager.SendChannelMessage(channel_number, guild_id, language_id, language_skill, message);
@@ -6034,6 +6054,10 @@ luabind::scope lua_register_general() {
luabind::def("get_zone_lava_damage", (int(*)(uint32,int))&lua_get_zone_lava_damage),
luabind::def("get_zone_minimum_lava_damage", (int(*)(uint32))&lua_get_zone_minimum_lava_damage),
luabind::def("get_zone_minimum_lava_damage", (int(*)(uint32,int))&lua_get_zone_minimum_lava_damage),
luabind::def("get_zone_idle_when_empty", (uint8(*)(uint32))&lua_get_zone_idle_when_empty),
luabind::def("get_zone_idle_when_empty", (uint8(*)(uint32,int))&lua_get_zone_idle_when_empty),
luabind::def("get_zone_seconds_before_idle", (uint32(*)(uint32))&lua_get_zone_seconds_before_idle),
luabind::def("get_zone_seconds_before_idle", (uint32(*)(uint32,int))&lua_get_zone_seconds_before_idle),
luabind::def("send_channel_message", (void(*)(uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message),
luabind::def("send_channel_message", (void(*)(Lua_Client,uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message),
luabind::def("send_channel_message", (void(*)(Lua_Client,const char*,uint8,uint32,uint8,uint8,const char*))&lua_send_channel_message),