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[Zones] Convert IDLE_WHEN_EMPTY to a Zone Column (#3891)
* [Rules] Convert IDLE_WHEN_EMPTY to a rule # Notes - Converts `IDLE_WHEN_EMPTY` to `Zone:ZonesIdleWhenEmpty` so that we can change this on the fly or on a zone-by-zone basis instead of having to recompile to do this. - Especially helpful for those using release binaries that do not compile their own source. * Convert to zone column. * Update ruletypes.h * Update ruletypes.h * Update entity.cpp * Update entity.cpp * Rename. * Update database_update_manifest.cpp * Update base_zone_repository.h * Update zone.cpp * seconds_before_idle * Update database_update_manifest.cpp * Getter/Setters/Private * Update base_zone_repository.h * IsIdle()/SetIsIdle() * Update entity.cpp
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@@ -100,6 +100,8 @@ public:
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int GetZoneUnderworldTeleportIndex(uint32 zone_id, int version = 0);
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int GetZoneLavaDamage(uint32 zone_id, int version = 0);
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int GetZoneMinimumLavaDamage(uint32 zone_id, int version = 0);
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uint8 GetZoneIdleWhenEmpty(uint32 zone_id, int version = 0);
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uint32 GetZoneSecondsBeforeIdle(uint32 zone_id, int version = 0);
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private:
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std::vector<ZoneRepository::Zone> m_zones;
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