From 740f84dc22253ea807286d6300ff37ed22e997a2 Mon Sep 17 00:00:00 2001 From: Noudess Date: Tue, 5 Oct 2021 15:51:22 -0400 Subject: [PATCH] always_aggro flag needed to be checked on assist --- zone/npc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/npc.cpp b/zone/npc.cpp index e402c89ab..d5c89d185 100644 --- a/zone/npc.cpp +++ b/zone/npc.cpp @@ -3379,7 +3379,7 @@ void NPC::AIYellForHelp(Mob *sender, Mob *attacker) * if they are in range, make sure we are not green... * then jump in if they are our friend */ - if (mob->GetLevel() >= 50 || attacker->GetLevelCon(mob->GetLevel()) != CON_GRAY) { + if (mob->GetLevel() >= 50 || mob->AlwaysAggro() || attacker->GetLevelCon(mob->GetLevel()) != CON_GRAY) { if (mob->GetPrimaryFaction() == sender->CastToNPC()->GetPrimaryFaction()) { const NPCFactionList *cf = content_db.GetNPCFactionEntry(mob->CastToNPC()->GetNPCFactionID()); if (cf) {