From 73b11c5036e1c32173d7af4fb7802844ca802dc7 Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Wed, 5 Apr 2023 11:05:59 -0400 Subject: [PATCH] [Cleanup] SE_StrikeThrough and SE_StrikeThrough2 are the same in bonuses.cpp (#3223) # Notes - These were the same code duplicated. --- zone/bonuses.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/zone/bonuses.cpp b/zone/bonuses.cpp index af4d80cdf..3af7caa90 100644 --- a/zone/bonuses.cpp +++ b/zone/bonuses.cpp @@ -5313,11 +5313,6 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id) break; case SE_StrikeThrough: - if (negate_spellbonus) { spellbonuses.StrikeThrough = effect_value; } - if (negate_aabonus) { aabonuses.StrikeThrough = effect_value; } - if (negate_itembonus) { itembonuses.StrikeThrough = effect_value; } - break; - case SE_StrikeThrough2: if (negate_spellbonus) { spellbonuses.StrikeThrough = effect_value; } if (negate_aabonus) { aabonuses.StrikeThrough = effect_value; }