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[Spells] Updates and fixes to targeted focus effects (#1870)
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@@ -4820,7 +4820,7 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
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resist_modifier -= 2 * focus_resist;
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int focus_incoming_resist = GetFocusEffect(focusFcResistIncoming, spell_id);
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int focus_incoming_resist = GetFocusEffect(focusFcResistIncoming, spell_id, caster);
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resist_modifier -= focus_incoming_resist;
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