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[Spells] Updates and fixes to targeted focus effects (#1870)
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@@ -282,6 +282,8 @@ public:
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content_db.GetFactionIdsForNPC(npc_faction_id, &faction_list, &primary_faction);
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}
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int32 GetFocusEffect(focusType type, uint16 spell_id, Mob* caster = nullptr);
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glm::vec4 m_SpawnPoint;
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uint32 GetMaxDMG() const {return max_dmg;}
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