[Spells] Updates and fixes to targeted focus effects (#1870)

This commit is contained in:
KayenEQ
2021-12-14 12:31:38 -05:00
committed by GitHub
parent 6da7116c66
commit 73acc3310c
9 changed files with 71 additions and 37 deletions
+1 -1
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@@ -496,7 +496,7 @@ struct StatBonuses {
int32 CharmBreakChance; // chance to break charm
int32 SongRange; // increases range of beneficial bard songs
uint32 HPToManaConvert; // Uses HP to cast spells at specific conversion
uint8 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
int32 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
int16 FocusEffectsWorn[HIGHEST_FOCUS+1]; // Optional to allow focus effects to be applied additively from worn slot
bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses)
int32 SkillDamageAmount2[EQ::skills::HIGHEST_SKILL + 2]; // Adds skill specific damage