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[Spells] Updates and fixes to targeted focus effects (#1870)
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@@ -496,7 +496,7 @@ struct StatBonuses {
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int32 CharmBreakChance; // chance to break charm
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int32 SongRange; // increases range of beneficial bard songs
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uint32 HPToManaConvert; // Uses HP to cast spells at specific conversion
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uint8 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
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int32 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
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int16 FocusEffectsWorn[HIGHEST_FOCUS+1]; // Optional to allow focus effects to be applied additively from worn slot
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bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses)
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int32 SkillDamageAmount2[EQ::skills::HIGHEST_SKILL + 2]; // Adds skill specific damage
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