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[Spells] Updates and fixes to targeted focus effects (#1870)
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@@ -1640,7 +1640,7 @@ protected:
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void MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message = true);
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bool client_data_loaded;
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int32 GetFocusEffect(focusType type, uint16 spell_id);
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int32 GetFocusEffect(focusType type, uint16 spell_id, Mob *caster = nullptr);
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uint16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
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void FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost);
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