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remove debug...
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@ -2026,8 +2026,6 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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// Switch #2 - execute the spell
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// Switch #2 - execute the spell
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//
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//
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Shout("TEST %i %i", CastAction, spell_id);
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switch(CastAction)
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switch(CastAction)
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{
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{
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default:
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default:
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