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Use id not name in dz makeleader world msg
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@@ -156,7 +156,7 @@ void ExpeditionMessage::MakeLeader(ServerPacket* pack)
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}
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// if old and new leader are in the same zone only send one message
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ClientListEntry* requester_cle = client_list.FindCharacter(buf->requester_name);
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ClientListEntry* requester_cle = client_list.FindCLEByCharacterID(buf->requester_id);
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if (requester_cle && requester_cle->Server() && requester_cle->Server() != new_leader_zs)
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{
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requester_cle->Server()->SendPacket(pack);
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