[Feature] Implement "Big Bags"

This commit is contained in:
Kinglykrab
2024-10-25 00:17:33 -04:00
parent 62ac015fff
commit 738a31df51
22 changed files with 1327 additions and 1017 deletions
+7 -10
View File
@@ -770,11 +770,12 @@ void Client::BulkSendInventoryItems()
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
// Possessions items
for (int16 slot_id = EQ::invslot::POSSESSIONS_BEGIN; slot_id <= EQ::invslot::POSSESSIONS_END; slot_id++) {
// Equipment items
for (int16 slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
if (!inst) {
continue;
}
inst->Serialize(ob, slot_id);
@@ -784,7 +785,7 @@ void Client::BulkSendInventoryItems()
last_pos = ob.tellp();
}
if (!RuleB(Inventory, LazyLoadBank)) {
if (!RuleB(Inventory, LazyLoadBank)) {
// Bank items
for (int16 slot_id = EQ::invslot::BANK_BEGIN; slot_id <= EQ::invslot::BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
@@ -823,12 +824,6 @@ void Client::BulkSendInventoryItems()
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
const EQ::ItemData* handy_item = nullptr;
uint32 merchant_slots = 80; //The max number of items passed in the transaction.
if (m_ClientVersionBit & EQ::versions::maskRoFAndLater) { // RoF+ can send 200 items
merchant_slots = 200;
}
const EQ::ItemData *item = nullptr;
auto merchant_list = zone->merchanttable[merchant_id];
auto npc = entity_list.GetMobByNpcTypeID(npcid);
@@ -840,6 +835,8 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
}
}
const int16 merchant_slots = (m_ClientVersionBit & EQ::versions::maskRoFAndLater) ? EQ::invtype::MERCHANT_SIZE : 80;
auto temporary_merchant_list = zone->tmpmerchanttable[npcid];
uint32 slot_id = 1;
uint8 handy_chance = 0;