mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 05:21:29 +00:00
[Bug] Anon players should not show in /who all (#4392)
Updated to properly filter anon players from /who all. The code formatting was very inconsistant and needed cleanup.
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parent
ae213a4e4b
commit
7362c0ebb5
@ -528,7 +528,6 @@ void ClientList::SendOnlineGuildMembers(uint32 FromID, uint32 GuildID)
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safe_delete(pack);
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}
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void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection) {
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try {
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LinkedListIterator<ClientListEntry*> iterator(clientlist);
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@ -542,33 +541,40 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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//char LFG[10] = "";
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//uint32 x = 0;
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int whomlen = 0;
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if (whom) {
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// fixes for client converting some queries into a race query instead of zone
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if (whom->wrace == 221) {
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whom->wrace = 0xFFFF;
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strcpy(whom->whom, "scarlet");
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}
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if (whom->wrace == 327) {
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whom->wrace = 0xFFFF;
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strcpy(whom->whom, "crystal");
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}
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if (whom->wrace == 103) {
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whom->wrace = 0xFFFF;
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strcpy(whom->whom, "kedge");
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}
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if (whom->wrace == 230) {
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whom->wrace = 0xFFFF;
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strcpy(whom->whom, "akheva");
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}
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if (whom->wrace == 229) {
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whom->wrace = 0xFFFF;
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strcpy(whom->whom, "netherbian");
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}
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whomlen = strlen(whom->whom);
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if(whom->wrace == 0x001A) // 0x001A is the old Froglok race number and is sent by the client for /who all froglok
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if (whom->wrace == 0x001A) { // 0x001A is the old Froglok race number and is sent by the client for /who all froglok
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whom->wrace = FROGLOK; // This is what EQEmu uses for the Froglok Race number.
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}
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}
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uint32 totalusers=0;
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uint32 totallength=0;
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@ -581,9 +587,13 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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(!countcle->GetGM() || countcle->Anon() != 1 || admin >= countcle->Admin()) &&
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(whom == 0 || (
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((countcle->Admin() >= AccountStatus::QuestTroupe && countcle->GetGM()) || whom->gmlookup == 0xFFFF) &&
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(whom->lvllow == 0xFFFF || (countcle->level() >= whom->lvllow && countcle->level() <= whom->lvlhigh && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
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(whom->wclass == 0xFFFF || (countcle->class_() == whom->wclass && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
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(whom->wrace == 0xFFFF || (countcle->race() == whom->wrace && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
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(whom->lvllow == 0xFFFF ||
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(countcle->level() >= whom->lvllow && countcle->level() <= whom->lvlhigh &&
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(countcle->Anon() == 0 || admin > countcle->Admin()))) &&
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(whom->wclass == 0xFFFF || (countcle->class_() == whom->wclass &&
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(countcle->Anon() == 0 || admin > countcle->Admin()))) &&
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(whom->wrace == 0xFFFF ||
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(countcle->race() == whom->wrace && (countcle->Anon() == 0 || admin > countcle->Admin()))) &&
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(whomlen == 0 || (
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(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
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strncasecmp(countcle->name(),whom->whom, whomlen) == 0 ||
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@ -592,31 +602,47 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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))
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))
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) {
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// these blocks can all be condensed but it's simpler to conceptualize this way
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if ((countcle->Anon()>0 && admin >= countcle->Admin() && admin > AccountStatus::Player) || countcle->Anon()==0 ) {
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totalusers++;
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if(totalusers<=20 || admin >= AccountStatus::GMAdmin)
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totallength=totallength+strlen(countcle->name())+strlen(countcle->AccountName())+strlen(guild_mgr.GetGuildName(countcle->GuildID()))+5;
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if (totalusers<=20 || admin >= AccountStatus::GMAdmin) {
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totallength = totallength + strlen(countcle->name()) + strlen(countcle->AccountName()) +
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strlen(guild_mgr.GetGuildName(countcle->GuildID())) + 5;
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}
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else if((countcle->Anon()>0 && admin<=countcle->Admin()) || (countcle->Anon()==0 && !countcle->GetGM())) {
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} else if (((countcle->Anon() == 1 && admin <= countcle->Admin()) && whomlen != 0 &&
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strncasecmp(countcle->name(), whom->whom, whomlen) == 0)) {
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totalusers++;
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if(totalusers<=20 || admin >= AccountStatus::GMAdmin)
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totallength=totallength+strlen(countcle->name())+strlen(guild_mgr.GetGuildName(countcle->GuildID()))+5;
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if (totalusers <= 20 || admin >= AccountStatus::GMAdmin) {
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totallength = totallength + strlen(countcle->name()) + strlen(countcle->AccountName()) +
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strlen(guild_mgr.GetGuildName(countcle->GuildID())) + 5;
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}
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} else if (((countcle->Anon() == 2 && admin <= countcle->Admin()) && whomlen != 0 &&
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(strncasecmp(countcle->name(), whom->whom, whomlen) == 0 ||
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strncasecmp(guild_mgr.GetGuildName(countcle->GuildID()), whom->whom, whomlen) == 0))) {
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totalusers++;
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if (totalusers <= 20 || admin >= AccountStatus::GMAdmin) {
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totallength = totallength + strlen(countcle->name()) + strlen(countcle->AccountName()) +
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strlen(guild_mgr.GetGuildName(countcle->GuildID())) + 5;
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}
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}
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}
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countclients.Advance();
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}
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uint32 plid=fromid;
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uint32 playerineqstring=5001;
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const char line2[]="---------------------------";
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uint8 unknown35=0x0A;
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uint32 unknown36=0;
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uint32 playersinzonestring=5028;
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if (totalusers>20 && admin<AccountStatus::GMAdmin) {
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totalusers=20;
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playersinzonestring=5033;
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}
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else if(totalusers>1)
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} else if(totalusers>1) {
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playersinzonestring=5036;
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}
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uint32 unknown44[2];
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unknown44[0]=0;
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unknown44[1]=0;
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@ -674,55 +700,71 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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) {
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line[0] = 0;
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uint32 rankstring = 0xFFFFFFFF;
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// These lines can be simplified but easier to conceptualize this way
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if ((cle->Anon()==1 && cle->GetGM() && cle->Admin()>admin) || (idx>=20 && admin < AccountStatus::GMAdmin)) { //hide gms that are anon from lesser gms and normal players, cut off at 20
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rankstring = 0;
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iterator.Advance();
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continue;
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} else if (cle->Anon() == 1 && cle->Admin()>=admin && (whomlen == 0 || (whomlen !=0 && strncasecmp(cle->name(), whom->whom, whomlen) != 0))) {
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rankstring = 0;
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iterator.Advance();
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continue;
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} else if (cle->Anon() == 2 && cle->Admin()>=admin && (whomlen == 0 || (whomlen !=0 && strncasecmp(cle->name(), whom->whom, whomlen) != 0 && strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) != 0))) {
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rankstring = 0;
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iterator.Advance();
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continue;
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} else if (cle->GetGM()) {
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if (cle->Admin() >= AccountStatus::GMImpossible)
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if (cle->Admin() >= AccountStatus::GMImpossible) {
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rankstring = 5021;
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else if (cle->Admin() >= AccountStatus::GMMgmt)
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} else if (cle->Admin() >= AccountStatus::GMMgmt) {
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rankstring = 5020;
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else if (cle->Admin() >= AccountStatus::GMCoder)
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} else if (cle->Admin() >= AccountStatus::GMCoder) {
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rankstring = 5019;
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else if (cle->Admin() >= AccountStatus::GMAreas)
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} else if (cle->Admin() >= AccountStatus::GMAreas) {
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rankstring = 5018;
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else if (cle->Admin() >= AccountStatus::QuestMaster)
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} else if (cle->Admin() >= AccountStatus::QuestMaster) {
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rankstring = 5017;
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else if (cle->Admin() >= AccountStatus::GMLeadAdmin)
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} else if (cle->Admin() >= AccountStatus::GMLeadAdmin) {
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rankstring = 5016;
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else if (cle->Admin() >= AccountStatus::GMAdmin)
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} else if (cle->Admin() >= AccountStatus::GMAdmin) {
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rankstring = 5015;
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else if (cle->Admin() >= AccountStatus::GMStaff)
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} else if (cle->Admin() >= AccountStatus::GMStaff) {
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rankstring = 5014;
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else if (cle->Admin() >= AccountStatus::EQSupport)
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} else if (cle->Admin() >= AccountStatus::EQSupport) {
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rankstring = 5013;
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else if (cle->Admin() >= AccountStatus::GMTester)
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} else if (cle->Admin() >= AccountStatus::GMTester) {
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rankstring = 5012;
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else if (cle->Admin() >= AccountStatus::SeniorGuide)
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} else if (cle->Admin() >= AccountStatus::SeniorGuide) {
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rankstring = 5011;
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else if (cle->Admin() >= AccountStatus::QuestTroupe)
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} else if (cle->Admin() >= AccountStatus::QuestTroupe) {
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rankstring = 5010;
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else if (cle->Admin() >= AccountStatus::Guide)
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} else if (cle->Admin() >= AccountStatus::Guide) {
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rankstring = 5009;
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else if (cle->Admin() >= AccountStatus::ApprenticeGuide)
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} else if (cle->Admin() >= AccountStatus::ApprenticeGuide) {
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rankstring = 5008;
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else if (cle->Admin() >= AccountStatus::Steward)
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} else if (cle->Admin() >= AccountStatus::Steward) {
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rankstring = 5007;
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}
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}
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idx++;
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char guildbuffer[67]={0};
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if (cle->GuildID() != GUILD_NONE && cle->GuildID()>0)
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if (cle->GuildID() != GUILD_NONE && cle->GuildID()>0) {
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sprintf(guildbuffer,"<%s>", guild_mgr.GetGuildName(cle->GuildID()));
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}
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uint32 formatstring=5025;
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if(cle->Anon()==1 && (admin<cle->Admin() || admin == AccountStatus::Player))
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if (cle->Anon()==1 && (admin<cle->Admin() || admin == AccountStatus::Player)) {
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formatstring=5024;
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else if(cle->Anon()==1 && admin>=cle->Admin() && admin > AccountStatus::Player)
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} else if(cle->Anon()==1 && admin>=cle->Admin() && admin > AccountStatus::Player) {
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formatstring=5022;
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else if(cle->Anon()==2 && (admin<cle->Admin() || admin == AccountStatus::Player))
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} else if(cle->Anon()==2 && (admin<cle->Admin() || admin == AccountStatus::Player)) {
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formatstring=5023;//display guild
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else if(cle->Anon()==2 && admin>=cle->Admin() && admin > AccountStatus::Player)
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} else if(cle->Anon()==2 && admin>=cle->Admin() && admin > AccountStatus::Player) {
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formatstring=5022;//display everything
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}
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//war* wars2 = (war*)pack2->pBuffer;
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@ -733,23 +775,26 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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uint32 zonestring=0xFFFFFFFF;
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uint32 plzone=0;
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uint32 unknown80[2];
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if (cle->Anon()==0 || (admin>=cle->Admin() && admin> AccountStatus::Player)) {
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plclass_=cle->class_();
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pllevel=cle->level();
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if(admin>=AccountStatus::GMAdmin)
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if(admin>=AccountStatus::GMAdmin) {
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pidstring=5003;
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}
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plrace=cle->race();
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zonestring=5006;
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plzone=cle->zone();
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}
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if(admin>=cle->Admin() && admin > AccountStatus::Player)
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if (admin>=cle->Admin() && admin > AccountStatus::Player) {
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unknown80[0]=cle->Admin();
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else
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} else {
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unknown80[0]=0xFFFFFFFF;
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unknown80[1]=0xFFFFFFFF;//1035
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}
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unknown80[1]=0xFFFFFFFF;//1035
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//char plstatus[20]={0};
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//sprintf(plstatus, "Status %i",cle->Admin());
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@ -757,8 +802,9 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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strcpy(plname,cle->name());
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char placcount[30]={0};
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if(admin>=cle->Admin() && admin > AccountStatus::Player)
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if (admin>=cle->Admin() && admin > AccountStatus::Player) {
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strcpy(placcount,cle->AccountName());
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}
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memcpy(bufptr,&formatstring, sizeof(uint32));
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bufptr+=sizeof(uint32);
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@ -793,11 +839,10 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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}
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iterator.Advance();
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}
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//zoneserver_list.SendPacket(pack2); // NO NO NO WHY WOULD YOU SEND IT TO EVERY ZONE SERVER?!?
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SendPacket(to,pack2);
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safe_delete(pack2);
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}
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catch(...){
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} catch(...) {
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LogInfo("Unknown error in world's SendWhoAll (probably mem error), ignoring");
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return;
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}
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