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Revision to spell damage calculations
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@@ -109,7 +109,7 @@ public:
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void CalcNPCDamage();
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int32 GetActSpellDamage(uint16 spell_id, int32 value);
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int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob* target = nullptr);
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int32 GetActSpellHealing(uint16 spell_id, int32 value);
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inline void SetSpellFocusDMG(int32 NewSpellFocusDMG) {SpellFocusDMG = NewSpellFocusDMG;}
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inline void SetSpellFocusHeal(int32 NewSpellFocusHeal) {SpellFocusHeal = NewSpellFocusHeal;}
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