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[Quest API] Add GetCloseMobList() and CalculateDistance() overload to Perl/Lua (#3455)
* [Quest API] Add GetCloseMobList() and CalculateDistance() overload to Perl/Lua # Perl - Add `$entity_list->GetCloseMobList(mob)`. - Add `$entity_list->GetCloseMobList(mob, distance)`. - Add `$mob->CalculateDistance(mob)`. - Add `$mob->GetCloseMobList()`. - Add `$mob->GetCloseMobList(distance)`. # Lua - Add `eq.get_entity_list():GetCloseMobList(mob)`. - Add `eq.get_entity_list():GetCloseMobList(mob, distance)`. - Add `mob:CalculateDistance(mob)`. - Add `mob:GetCloseMobList()`. - Add `mob:GetCloseMobList(distance)`. * Ignore Self * Update lua_entity_list.cpp * Cleanup
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@@ -592,7 +592,19 @@ void NPC::NextGuardPosition() {
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}
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float Mob::CalculateDistance(float x, float y, float z) {
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return (float)sqrtf(((m_Position.x - x)*(m_Position.x - x)) + ((m_Position.y - y)*(m_Position.y - y)) + ((m_Position.z - z)*(m_Position.z - z)));
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return sqrtf(
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((m_Position.x - x) * (m_Position.x - x)) +
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((m_Position.y - y) * (m_Position.y - y)) +
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((m_Position.z - z) * (m_Position.z - z))
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);
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}
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float Mob::CalculateDistance(Mob* mob) {
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return sqrtf(
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((m_Position.x - mob->GetX()) * (m_Position.x - mob->GetX())) +
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((m_Position.y - mob->GetX()) * (m_Position.y - mob->GetY())) +
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((m_Position.z - mob->GetX()) * (m_Position.z - mob->GetZ()))
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);
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}
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void Mob::WalkTo(float x, float y, float z)
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