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[Quest API] Add GetCloseMobList() and CalculateDistance() overload to Perl/Lua (#3455)
* [Quest API] Add GetCloseMobList() and CalculateDistance() overload to Perl/Lua # Perl - Add `$entity_list->GetCloseMobList(mob)`. - Add `$entity_list->GetCloseMobList(mob, distance)`. - Add `$mob->CalculateDistance(mob)`. - Add `$mob->GetCloseMobList()`. - Add `$mob->GetCloseMobList(distance)`. # Lua - Add `eq.get_entity_list():GetCloseMobList(mob)`. - Add `eq.get_entity_list():GetCloseMobList(mob, distance)`. - Add `mob:CalculateDistance(mob)`. - Add `mob:GetCloseMobList()`. - Add `mob:GetCloseMobList(distance)`. * Ignore Self * Update lua_entity_list.cpp * Cleanup
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@@ -539,7 +539,7 @@ public:
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inline const std::unordered_map<uint16, Object *> &GetObjectList() { return object_list; }
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inline const std::unordered_map<uint16, Doors *> &GetDoorsList() { return door_list; }
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std::unordered_map<uint16, Mob *> &GetCloseMobList(Mob *mob, float distance = 0);
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std::unordered_map<uint16, Mob *> &GetCloseMobList(Mob *mob, float distance = 0.0f);
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void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
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