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Movement will now be handled by the movement manager instead of mob
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+1
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@@ -2258,7 +2258,7 @@ void Zone::DoAdventureActions()
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const NPCType* tmp = database.LoadNPCTypesData(ds->data_id);
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if(tmp)
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{
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NPC* npc = new NPC(tmp, nullptr, glm::vec4(ds->assa_x, ds->assa_y, ds->assa_z, ds->assa_h), FlyMode3);
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NPC* npc = new NPC(tmp, nullptr, glm::vec4(ds->assa_x, ds->assa_y, ds->assa_z, ds->assa_h), GravityBehavior::Ground);
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npc->AddLootTable();
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if (npc->DropsGlobalLoot())
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npc->CheckGlobalLootTables();
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