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Movement will now be handled by the movement manager instead of mob
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@@ -255,7 +255,7 @@ bool Spawn2::Process() {
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}
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currentnpcid = npcid;
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NPC *npc = new NPC(tmp, this, glm::vec4(x, y, z, heading), FlyMode3);
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NPC *npc = new NPC(tmp, this, glm::vec4(x, y, z, heading), GravityBehavior::Ground);
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npc->mod_prespawn(this);
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