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Movement will now be handled by the movement manager instead of mob
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@@ -249,7 +249,7 @@ public:
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const char* getguildnamebyid(int guild_id);
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void SetRunning(bool val);
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bool IsRunning();
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void FlyMode(uint8 flymode);
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void FlyMode(GravityBehavior flymode);
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uint8 FactionValue();
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void wearchange(uint8 slot, uint16 texture, uint32 hero_forge_model = 0, uint32 elite_material = 0);
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void voicetell(const char *str, int macronum, int racenum, int gendernum);
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