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Movement will now be handled by the movement manager instead of mob
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@@ -50,4 +50,6 @@ float DistanceSquaredNoZ(const glm::vec4& point1, const glm::vec4& point2);
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float GetReciprocalHeading(const glm::vec4& point1);
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float GetReciprocalHeading(const float heading);
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bool IsPositionEqual(float x1, float y1, float z1, float x2, float y2, float z2);
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#endif
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