mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 00:46:46 +00:00
Movement will now be handled by the movement manager instead of mob
This commit is contained in:
+1
-4
@@ -106,7 +106,7 @@ public:
|
||||
static bool SpawnZoneController();
|
||||
static int8 GetAILevel(bool iForceReRead = false);
|
||||
|
||||
NPC(const NPCType* data, Spawn2* respawn, const glm::vec4& position, int iflymode, bool IsCorpse = false);
|
||||
NPC(const NPCType* data, Spawn2* respawn, const glm::vec4& position, GravityBehavior iflymode, bool IsCorpse = false);
|
||||
|
||||
virtual ~NPC();
|
||||
|
||||
@@ -229,9 +229,6 @@ public:
|
||||
EmuAppearance GetGuardPointAnim() const { return guard_anim; }
|
||||
void SaveGuardPointAnim(EmuAppearance anim) { guard_anim = anim; }
|
||||
|
||||
void SetFlyMode(uint8 FlyMode){ flymode=FlyMode; }
|
||||
uint32 GetFlyMode() const { return flymode; }
|
||||
|
||||
uint8 GetPrimSkill() const { return prim_melee_type; }
|
||||
uint8 GetSecSkill() const { return sec_melee_type; }
|
||||
uint8 GetRangedSkill() const { return ranged_type; }
|
||||
|
||||
Reference in New Issue
Block a user