Movement will now be handled by the movement manager instead of mob

This commit is contained in:
KimLS
2018-09-20 16:14:47 -07:00
parent f754cb1307
commit 7278c6294d
32 changed files with 323 additions and 306 deletions
+1 -4
View File
@@ -106,7 +106,7 @@ public:
static bool SpawnZoneController();
static int8 GetAILevel(bool iForceReRead = false);
NPC(const NPCType* data, Spawn2* respawn, const glm::vec4& position, int iflymode, bool IsCorpse = false);
NPC(const NPCType* data, Spawn2* respawn, const glm::vec4& position, GravityBehavior iflymode, bool IsCorpse = false);
virtual ~NPC();
@@ -229,9 +229,6 @@ public:
EmuAppearance GetGuardPointAnim() const { return guard_anim; }
void SaveGuardPointAnim(EmuAppearance anim) { guard_anim = anim; }
void SetFlyMode(uint8 FlyMode){ flymode=FlyMode; }
uint32 GetFlyMode() const { return flymode; }
uint8 GetPrimSkill() const { return prim_melee_type; }
uint8 GetSecSkill() const { return sec_melee_type; }
uint8 GetRangedSkill() const { return ranged_type; }