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Movement will now be handled by the movement manager instead of mob
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+5
-12
@@ -1124,15 +1124,9 @@ double Lua_Mob::CalculateHeadingToTarget(double in_x, double in_y) {
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return self->CalculateHeadingToTarget(static_cast<float>(in_x), static_cast<float>(in_y));
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}
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bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed) {
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Lua_Safe_Call_Bool();
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return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
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}
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bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed, bool check_z) {
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Lua_Safe_Call_Bool();
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return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
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check_z);
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void Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed) {
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Lua_Safe_Call_Void();
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self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
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}
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float Lua_Mob::CalculateDistance(double x, double y, double z) {
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@@ -1430,7 +1424,7 @@ void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uin
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void Lua_Mob::SetFlyMode(int in) {
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Lua_Safe_Call_Void();
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self->SetFlyMode(in);
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self->SetFlyMode(static_cast<GravityBehavior>(in));
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}
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void Lua_Mob::SetTexture(int in) {
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@@ -2361,8 +2355,7 @@ luabind::scope lua_register_mob() {
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.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
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.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
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.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
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.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
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.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition)
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.def("CalculateNewPosition", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
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.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
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.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
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.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
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