Movement will now be handled by the movement manager instead of mob

This commit is contained in:
KimLS
2018-09-20 16:14:47 -07:00
parent f754cb1307
commit 7278c6294d
32 changed files with 323 additions and 306 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ std::map<uint16, const NPCType *> Horse::horse_types;
LinkedList<NPCType *> horses_auto_delete;
Horse::Horse(Client *_owner, uint16 spell_id, const glm::vec4& position)
: NPC(GetHorseType(spell_id), nullptr, position, FlyMode3)
: NPC(GetHorseType(spell_id), nullptr, position, GravityBehavior::Ground)
{
//give the horse its proper name.
strn0cpy(name, _owner->GetCleanName(), 55);