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Movement will now be handled by the movement manager instead of mob
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+1
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@@ -30,7 +30,7 @@ std::map<uint16, const NPCType *> Horse::horse_types;
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LinkedList<NPCType *> horses_auto_delete;
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Horse::Horse(Client *_owner, uint16 spell_id, const glm::vec4& position)
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: NPC(GetHorseType(spell_id), nullptr, position, FlyMode3)
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: NPC(GetHorseType(spell_id), nullptr, position, GravityBehavior::Ground)
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{
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//give the horse its proper name.
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strn0cpy(name, _owner->GetCleanName(), 55);
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