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Movement will now be handled by the movement manager instead of mob
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+1
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@@ -284,7 +284,7 @@ void Client::GoFish()
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if (tmp != nullptr) {
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auto positionNPC = GetPosition();
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positionNPC.x = positionNPC.x + 3;
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auto npc = new NPC(tmp, nullptr, positionNPC, FlyMode3);
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auto npc = new NPC(tmp, nullptr, positionNPC, GravityBehavior::Ground);
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npc->AddLootTable();
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if (npc->DropsGlobalLoot())
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npc->CheckGlobalLootTables();
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