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Movement will now be handled by the movement manager instead of mob
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@@ -206,8 +206,6 @@ typedef enum { //fear states
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fearStateStuck //I cannot move somehow...
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} FearState;
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enum { FlyMode0 = 0, FlyMode1 = 1, Flymode2 = 2, FlyMode3 = 3 };
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// This is actually FlyMode, from MQ2
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enum GravityBehavior {
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Ground,
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