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Movement will now be handled by the movement manager instead of mob
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+1
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@@ -6632,7 +6632,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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FlyMode3);
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GravityBehavior::Ground);
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if(!swarm_pet_npc->GetSwarmInfo()){
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auto nSI = new SwarmPet;
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