Movement will now be handled by the movement manager instead of mob

This commit is contained in:
KimLS
2018-09-20 16:14:47 -07:00
parent f754cb1307
commit 7278c6294d
32 changed files with 323 additions and 306 deletions
+1 -1
View File
@@ -6632,7 +6632,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
0,
GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
FlyMode3);
GravityBehavior::Ground);
if(!swarm_pet_npc->GetSwarmInfo()){
auto nSI = new SwarmPet;