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Movement will now be handled by the movement manager instead of mob
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@@ -6,7 +6,7 @@
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#include "raids.h"
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Aura::Aura(NPCType *type_data, Mob *owner, AuraRecord &record)
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: NPC(type_data, 0, owner->GetPosition(), FlyMode3), spell_id(record.spell_id), distance(record.distance),
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: NPC(type_data, 0, owner->GetPosition(), GravityBehavior::Flying), spell_id(record.spell_id), distance(record.distance),
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remove_timer(record.duration), movement_timer(100), process_timer(100), aura_id(-1)
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{
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GiveNPCTypeData(type_data); // we will delete this later on
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