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Movement will now be handled by the movement manager instead of mob
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@@ -966,7 +966,7 @@ bool Mob::CombatRange(Mob* other)
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if (_DistNoRoot <= size_mod)
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{
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//A hack to kill an exploit till we get something better.
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if (flymode == 0 && _zDist > 500 && !CheckLastLosState()) {
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if (flymode == GravityBehavior::Ground && _zDist > 500 && !CheckLastLosState()) {
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return false;
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}
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