Damage Table logging [skip ci]

This commit is contained in:
Akkadius
2019-10-06 01:31:28 -05:00
parent a3ffa7e262
commit 725d080cac
2 changed files with 20 additions and 0 deletions
+10
View File
@@ -68,8 +68,18 @@ function MeleeMitigation(e)
return e;
end
eq.debug(
string.format("[%s] ClientAttack] Damage Table [%i] WeaponDMG [%i]",
e.self:GetCleanName(),
GetDamageTable(e.other, e.hit.skill),
e.hit.base_damage
)
);
-- Shouldn't this be using the client e.self instead of e.other ?
e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.other, e.hit.skill) / 100;
e.hit = DoMeleeMitigation(e.self, e.other, e.hit, e.opts);
return e;
end