From 725c5633f685a2e33c3c27e6a9f69cfd2177160e Mon Sep 17 00:00:00 2001 From: KimLS Date: Mon, 29 Sep 2014 17:13:32 -0700 Subject: [PATCH] Fix for avg_coin --- zone/loottables.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/zone/loottables.cpp b/zone/loottables.cpp index 1a3abe513..22d3cc452 100644 --- a/zone/loottables.cpp +++ b/zone/loottables.cpp @@ -47,8 +47,10 @@ void ZoneDatabase::AddLootTableToNPC(NPC* npc,uint32 loottable_id, ItemList* ite uint32 cash = 0; if(max_cash > 0 && EQEmu::ValueWithin(lts->avgcoin, min_cash, max_cash)) { - int avg_cash_roll = MakeRandomInt(1, 100); - if(avg_cash_roll > 50) { + float upper_chance = (float)(lts->avgcoin - min_cash) / (float)(max_cash - min_cash); + float avg_cash_roll = (float)MakeRandomFloat(0.0, 1.0); + + if(avg_cash_roll <= upper_chance) { cash = MakeRandomInt(lts->avgcoin, max_cash); } else { cash = MakeRandomInt(min_cash, lts->avgcoin);