EQEmu::IsTradeskill uint32 to SkillUseTypes

This commit is contained in:
Michael Cook (mackal) 2014-09-25 21:20:59 -04:00
parent 225929d937
commit 723e5d536a
3 changed files with 3 additions and 3 deletions

View File

@ -18,7 +18,7 @@
#include "types.h" #include "types.h"
#include "skills.h" #include "skills.h"
bool EQEmu::IsTradeskill(uint32 skill) bool EQEmu::IsTradeskill(SkillUseTypes skill)
{ {
switch (skill) { switch (skill) {
case SkillFishing: case SkillFishing:

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@ -262,7 +262,7 @@ typedef enum {
// for skill related helper functions // for skill related helper functions
namespace EQEmu { namespace EQEmu {
bool IsTradeskill(uint32 skill); bool IsTradeskill(SkillUseTypes skill);
} }
#endif #endif

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@ -1797,7 +1797,7 @@ void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
if (i >= SkillSpecializeAbjure && i <= SkillSpecializeEvocation) if (i >= SkillSpecializeAbjure && i <= SkillSpecializeEvocation)
continue; continue;
if (EQEmu::IsTradeskill(i) || i == SkillBegging) if (EQEmu::IsTradeskill((SkillUseTypes)i) || i == SkillBegging)
continue; continue;
pp->skills[i] = database.GetSkillCap(pp->class_, (SkillUseTypes)i, 1); pp->skills[i] = database.GetSkillCap(pp->class_, (SkillUseTypes)i, 1);