mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-30 22:06:46 +00:00
Replaced SetX(), SetY(), SetZ(), and SetHeading() with SetPosition() on Doors
This commit is contained in:
+2
-17
@@ -698,24 +698,9 @@ void Doors::SetLocation(float x, float y, float z)
|
||||
entity_list.RespawnAllDoors();
|
||||
}
|
||||
|
||||
void Doors::SetX(float in) {
|
||||
void Doors::SetPosition(const xyz_heading& position) {
|
||||
entity_list.DespawnAllDoors();
|
||||
m_Position.m_X = in;
|
||||
entity_list.RespawnAllDoors();
|
||||
}
|
||||
void Doors::SetY(float in) {
|
||||
entity_list.DespawnAllDoors();
|
||||
m_Position.m_Y = in;
|
||||
entity_list.RespawnAllDoors();
|
||||
}
|
||||
void Doors::SetZ(float in) {
|
||||
entity_list.DespawnAllDoors();
|
||||
m_Position.m_Z = in;
|
||||
entity_list.RespawnAllDoors();
|
||||
}
|
||||
void Doors::SetHeading(float in) {
|
||||
entity_list.DespawnAllDoors();
|
||||
m_Position.m_Heading = in;
|
||||
m_Position = position;
|
||||
entity_list.RespawnAllDoors();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user