Replaced SetX(), SetY(), SetZ(), and SetHeading() with SetPosition() on Doors

This commit is contained in:
Arthur Ice
2014-11-30 20:37:43 -08:00
parent a70eadecf4
commit 7239a1339e
4 changed files with 31 additions and 34 deletions
+2 -17
View File
@@ -698,24 +698,9 @@ void Doors::SetLocation(float x, float y, float z)
entity_list.RespawnAllDoors();
}
void Doors::SetX(float in) {
void Doors::SetPosition(const xyz_heading& position) {
entity_list.DespawnAllDoors();
m_Position.m_X = in;
entity_list.RespawnAllDoors();
}
void Doors::SetY(float in) {
entity_list.DespawnAllDoors();
m_Position.m_Y = in;
entity_list.RespawnAllDoors();
}
void Doors::SetZ(float in) {
entity_list.DespawnAllDoors();
m_Position.m_Z = in;
entity_list.RespawnAllDoors();
}
void Doors::SetHeading(float in) {
entity_list.DespawnAllDoors();
m_Position.m_Heading = in;
m_Position = position;
entity_list.RespawnAllDoors();
}